NOTE - DO NOT CONTACT ME [FERG] DIRECTLY ABOUT THIS POSITION, PLEASE USE THE jobs@ibasestudios.com ADDRESS iBase Studios -- Seattle, Washington, United States Position: Character Artist Job Type: Full-Time or Contract Company Description iBase Studios is an established independent studio near Seattle, Washington. We…
Hey guys, my online portfolio is back in business tonight after 3 years of horrible stagnation weeeee. I'd like to take this chance to also mention that I'm currently hearing offers from studios worldwide. Also feel free to recommend studios based on what you see, I'm not aware of all good studios out there.…
PowerUp Studios is seeking a full-time, on-site programmer to join us in our Vancouver studio. The best candidate is a generalist programmer with strong graphics knowledge/experience, and the willingness to take on additional technical responsibilities as part of a small (but experienced) development team. Primarily…
So this is mainly a question for anyone currently working at a professional game studio and selling assets on any of the Marketplaces. I know there are a lot of people that do both so my question would be: Did you ask permission from the studio first? and / or have you met any resistance from the studio? I'd really like to…
Broadly, studios have moved toward producing libraries of style-consistent source materials that the rest of teams use and recombine, edit and manipulate on the models and environments themselves either via a painting program like Substance Painter, or simply tiled and vert blended etc in-game. In smaller studios the 3D…
After most of the closed studio threads here, this one really gets to me. More so than the demise of a great studio I now also fear a poor future with no futuristic racing games. I mean really there was tonnes on PS1/N64, and a few on xbox/ps2/gcn and now really there was practically just Wipeout. Now even they'll be gone.…
Seems to be some studios using Modo now too. That definitely throws a wrench in the whole Max vs Maya thing. My attitude personally is that I know the theory, and I'll adapt to whatever the hell kind of pipeline the studio has. So far that attitude has been working for me, but I haven't had to face anything major (If I got…
Also, Disney switched it's model from owning studios and keeping them open 24-7 to contracting out games they want made. So while they shut down studios they also helped to create new ones who now create games for Disney. I'm not really convinced that the heavy handed publisher model worked all that well and the industry…
Modo is great!!! but... yes if you are looking for a job in an established studio you are better off looking up what they use and go from there. Some studios are more focused on Max while others are Maya. BUT what you see with a lot of Modo uses is the skill and knowledge to use those applications when they have to but…
We are no longer under contract with DS and had to breach it before it was up. We are happy to discuss the studio in a positive and honest light as Thanhda went above and beyond to provide us with what we needed. However this is not the thread for it. If you have questions about the studio please PM us or create a thread…