Hey guys, my online portfolio is back in business tonight after 3 years of horrible stagnation weeeee.
I'd like to take this chance to also mention that I'm currently hearing offers from studios worldwide.
Also feel free to recommend studios based on what you see, I'm not aware of all good studios out there.
Art-Machine.com
Go easy on me I'm no web design guru! Have a look.
People that have followed my threads will find shots of my zbrush meshes within as promised. As well as some pieces i may not have posted here before.
Replies
Your info link doesn't work (404 error).
all your weapons are just great and i love the seed glider creature. this is really good stuff man. your logo made me feel all fuzzy inside.
as for the site, i just don't like all the jpeg artifacting going on. it loads fast, but it is muddy as a result.
I think you just don't like him. I actually thought he made the rest of my stuff look like crap even though it's over a year old. I do agree it currently is a mismatch however, as the only "high res only" piece on there so far. But i think it serves its purpose of demonstrating that i don't just do "cute and simple". I stated the poly count because it's always the first question industry folk ask for a piece like that. I'll resave the top bar at a higher quality, but the more vague areas i'll keep as is for loading fast.
Thanks for the comments guys.
Your work (texture work big time) is fantastic (as other's have said) and I think your weapon work / props are solid, and I love the little plant scene as well.
I semi agree with firebert about the diablos character, but I think you should leave it in there for now, and if a later sculpt comes along, you can always replace it. I personally don't think it will hinder your portfolio.
Don't know if you're on the hunt for a new studio (seems like that from your sig and first post) so if so, I wish you good luck man
As for the website itself, I'm not super found of the design, it's a bit too "heavy" (for my taste) and looks like it won't allow you to add alot of work without redesigning the portfolio page. I'm not a webdesigner god neither, but I found in wordpress the best solution so far for us "poor game artist" Flexible, lots of customizable themes and LIGHT.
Anyways, just my humble thoughts and it doesn't take away all the beautiful work present on your website !
I like your work. I have known 4 of your projects and didn`t know they are made by this same man.
Good luck.
The reason I don't show any comics stuff is that the work they demonstrate doesn't contribute much to a game modeler's portfolio and would be un-necessary clutter. What counts is the professional experience it gave me, which is covered in my resume.
As for the lack of any Ubisoft shots, quite honestly, they would weaken my portfolio. Surf's Up : Bunch of diffuse-only cartoony tiling textures, Vegas 2 : Tiling cement, Tiling cement, More tiling cement, sometimes with cement too!
Avatar however is portfolio gold, I am very happy with many of the pieces I created on that project and could make a portfolio with those alone. Unfortunately they are under lock and key in 'ubisoft fortress'. Nobody can take a scrap of anything out of the building until the game is released, and rumors suggest we won't be allowed our portfolio shots even after release.... Definitely going to be adding my avatar stuff the instant I can get my hands on it.
So there you have it, every reason i had to bust my ass for most of this year to make a whole portfolio from scratch.
Though i cant comment on the heavyness, it is set up in such a way as to be infinitely vertically expandable, so adding more content will be easy. I agree its not the most slick and profesionnal design/execution, but it'll have to do for now.
Heh well I was just part of a whole.
As for the site itself, I have to agree with what others have said on it being sort of bulky/heavy. Most screens are much wider then tall, and yet I have to scroll up/down when not even half the width of my screen is being filled by the contents on your page.
I would like some clarification on the bulky comments. Do you guys mean the actual interface stuff or what?
It's hard to present large images and try to keep smaller resolutions in mind. I would have liked to have some code like the awesome image re-size of this site, but again not much of a web head over here.
EDIT :
-Gave the top image jpg a better quality compression
-Added mailto links on all sections (hopefully the mailbot confuser code works, probably won't)
-Added printer friendly version of the resume.
I like the fact you used separate pages for your pieces rather than pop-ups, I like opening stuff in multiple tabs.
Seems like a clear fit to me and theres a good few polycounters there already that might lend an ear no?
Kevin, I totally agree about Blizzard. They were initially top of list for the job hunt. But then i found out more about the area they're in, it sounds like an environment more for settling down with a family. I think for now I still need to travel the world a bit before I settle in to a great 'destination' company like Blizzard. I'll keep them on the horizon for now, wait until I want to plant roots.
PS guys: Looking through my old comics and 2D files, some of it is more decent than i remembered. I'm going to convert the Environment row into a 2D section now, and put 3d enviro stuff into the same row as props. Will let you guys know when the new content is up, probably tomorrow cuz i gotta dig through a million CDs now.
I enjoyed it a lot, thanks
As mentioned above I have now changed the layout to accommodate a 2D section. After thinking about it, although it's not strictly useful to a modeler's portfolio, it's probably beneficial to show illustration ability. I also included what comic book work files i could find on short notice. The sketchbook section will be filled in more over the coming days as i scour my sketchbooks and scan stuff in.
You might have to refresh for the main page to update fully. I hope it doesn't distract too much from the 3d stuff.
Also nudged the navigation to the right for visual balance, as a results pages viewed yesterday may need to be refreshed for proper clicking alignment.
As for the comic pieces, I still frequently pick up the Dreamwave Transformers comics and read through them. Your coloring work on those is fantastic!
Edit : I found the problem, gona take a whole lot of manual html shuffling to fix. I'm on it..
Edit2 : Crisis averted.
-Woog
One crit I'd offer though is that it'd be better to have the site horizontally centered rather than set on the left. Right now it doesn't even reach past the middle of my screen, which feels a bit awkward. You definitely want to keep it the current size to accommodate a wide range of monitor resolutions, but having it centered will be very preferable for anyone with around a 1080p monitor.
kickass!!!
Shame indeed you cannot show anything from avatar you work on it looked ace
*Highfives*
waiting fore more)
- BoBo