So this is mainly a question for anyone currently working at a professional game studio and selling assets on any of the Marketplaces. I know there are a lot of people that do both so my question would be:
Did you ask permission from the studio first? and / or have you met any resistance from the studio?
I'd really like to start using the marketplace business model to generate some extra income to support my family but nearly all contracts will say something along the lines of:
"You should not continue to or take part in any other business without prior written consent"
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Your best just to ask at work. I see you have a senior position so you may be able to get your self a little more leeway in the contract and negotiate something that works better for both your work and yourself. Also it might be worth trying to figure out how much you are worth to the company, might be able to negotiate either a more permissive contract or negotiate a raise.
When was this? They took no issue in people selling assets on places like Turbosquid and the likes, when I worked for them. They didn't even care if we worked on side projects or mods. This was ~5 years ago now. Doing contract/freelance work for a competing title?... probably not.
Totally depends on your contract. I sell stuff online and I'm working as a contract VFX/tech artist at a startup. The startup knows I sell stuff online and has never asked me to stop. Part of what got me hired was my asset store effects packages.
I've seen contracts with all kinds of restrictive language. It's to cover those extreme situations where someone is stealing company resources. If you aren't using company resources, they probably won't care.
If you are working at a large company, ask. You might have to be specific about what you are working on at home. I would also choose to make asset packages that have nothing to do with the genres you do at work. Choose sci-fi if you are working on sports, etc.
You can also teach your spouse and other relatives how to make stuff. Then they can sell their stuff online.
I dunno about this
Anyhow what I would do is make stuff in a different style in my own time and just sell it and not mention it to anyone. You cant sell products from your work that is a no brainer but if a company wants your exclusivity 24/7 then you should be compensated for it. But thats just me.
Exactly. On top of that, getting revenue from such marketplaces will require you to spend some time setting yourself up with the IRS, working late during on weekdays and weekends, and so on. This are all things that your coworkers are most likely going to hear about, and from there producers and higher ups will probably soon know about it too ...
Ask HR.
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I can't really complain about the pay. Its good. However my single wage supports a family of four.
Not sure I agree with this