Woogity: i found refence for the gloves in a comic book printed about the planeswalkers... problem is every artist has a different take on the character. on the plus side that makes me feel better about putting my own spin on her. i created one of the stitch alphas but the other one is actually the default one in zbrush…
Hi Eric, thanks for dropping by! Both of the Photoshop versions that I'm using(CS6 and CC 2014 Trial) are set to English by default(and I haven't tampered with those settings). Quixel Suite is installed on a regular HDD drive. There is a SSD drive that I use for my OS however. If it matters, Photoshop CS6 is located in the…
It displays fine with the default directX shader, but it doesn't work with Hero DOTA 2mod shader (link http://www.polycount.com/forum/showthread.php?t=110022). The reason why I use directX shader in 3ds max is that I am trying to follow the criteria of the project. And their mod shader matches with the materials needed in…
Loved DS 2 too, It wasn't that bad. Scholar of the First Sin update makes the game so much better than the default one. But of course, DS 1 is pretty much the best thing i ever experienced. Seeing that this is the last entry of souls series, and Miyazaki had his hand on this one, hopefully this will be a masterpiece just…
Haha, I honestly think I'll hold off on the (wonderful) plugins for the time being - until I get a better grip on the default junk, largely so I don't end up getting extra confused when trying to google whatever issues I run into. Once I'm out of the woods, though, I'll load up on these handy tools.
make sure you run in 32 bits desktop, else gl driver might create issues. I had a radeon as well and did use a tool to get latest drivers (as the laptop vendors hardly ever update theirs, but catalys is by default not installable). "dhmodtool" or so is the name. other than that make sure the viewport options ar set properly
My best guess here is you're exporting with a material applied to the mesh that has the texture tiling more than 1.0. Exporting for UDK, you need to have only textures that are set in your max materials to tile 1.0, otherwise it seems to compensate for the tiling by stretching your UVs on export. An easy check is to export…
There might be something up on script spot that helps you, I remember there being a window management script that allowed people to reset the window positions, it might of had "current position as default" options too, but that might of been a pipe dream I had... You would think something like this would be standard…
Decided to do some modeling last night... too much? I still haven't touched the hands/legs/feet/tree - just tightening up the mossles, also - I added a default tree stump for him to sit on, it looks good but for the sake of modeling it's not in the scene yet. I realize the bicep meeting the shoulder doesn't look very…
oooh... that could be a problem then. I have had cgfx shaders working at work, but there we have Nvidia cards. :( I have also tried your shader Kodde and the same happens with that. both techniques are greyed out and nothing I do has any effect on the default pink shader. I'll try the shader out at work tomorrow to find…