Hey! Welcome! Great to meet you too 😊 Thank you so much for your feedback, I really appreciate it. I'm glad you like the lighting and rendering! Your points about the arms and hands are really helpful. I see what you mean about the forms looking a bit bubbly and the right hand's awkward angle. I'll definitely work on…
Hey everyone, I'm gonna be posting my works in progress and other stuff here. Comments and critique are much appreciated. This one is for an Android/IOS game currently in early stages of production I'm helping develop. The game itself is a hexagonal turn-based strategy. It's supposed to be a scout unit. We're still in the…
School is a poor place to learn to socialize, it often gets the kids in trouble. There is a strong focus in most schools to be quite and keep your eyes on the teacher which doesn't' teach you jack about being in a group of people. Unless you're ideal social situation is to avoid eye contact and never speak to anyone else…
[ QUOTE ] best teacher I had at art school was the one that wasn't pussy footing around and told the truth, which happened to be that 99% of the students sucked and didn't put any effort in their art, he quit in disgust after about a year teaching there. [/ QUOTE ] Same here. I went to AI - San Diego. While some teachers…
First off, thanks for the huge response. It feels very nice when you can't show anything you've done for a year or more. As far as answering questions: Daz: [ QUOTE ] Got any wires of her face? Looks pretty dense, or is that normal mapped? [/ QUOTE ] I didn't normal map her face because it never looked right, so I did it…
Very nice! The clothing work is excellent, although that hexagonal pattern at the top doesn't really match with the style of the rest of her clothes. Neck looks a tad thick at the base of the skull, and something's weird with the eyes, probably the angle of the mesh there. A little more shadow under the eyebrow near the…