Hey there! Since last post, I made quite a few new tutorials. Let's start with game design related videos. Movement Analysis - Ori and the Blind Forest Movement in platform Games Game Engines Collision checks on a grid Exploring grid-based movement Simple Collisions in 2d Games And well, I also have some 2d game art (even…
ErichWK WillMac roosterMAP ae. Cordell Felix IronHawk ShootandRun BadgerBaiter Razgriz Thanks alot folks i'm so glad to hear your feedback and u right about his head yea it's need to be out little bit but this cause of the resson that i said i was using the 2d version which shootandrun put it thanks alot man :(…
Thanks Sushi, one issue I had with the metalness and roughness mirror is that it wasn't clear. Here is an attached image to illustrate it, my issue is I want to try to make a clean looking mirror. Searching online I found the scene capture 2d which is basically a texture that is attached to a camera. The problem I am…
Hi! I'm Matheus and available for comissions and freelance work at: matheus.amorim.peixoto@gmail.com https://www.artstation.com/m-amorim https://www.instagram.com/math.amorim_art/
Hello. I am a 2nd year student studying game art at University of Hertfordshire. For one of my assignments I need to create a room and also materials/particles. I would like to try and create this blue magical fire stuff from Medivh's room in the Karazhan tower in the warcraft movie (this is the room I'm creating in UE4 as…
I'm taking another look at how to capture AVIs from our game runtime, and I found this old thread. http://boards.polycount.net/showflat.php...=true#Post98226 I wonder if Poop's external drive worked great or not. CamStudio and the like are not usable, they hit the CPU and HDD too hard, kills in-game performance. Svideo out…
This Will be my 2nd Portfolio Piece that will comprise of a Pack of 10 Low Poly Firearms. Tris Range is between 500 - 1,000. UV Sizes will be 256x256. Since this is low poly they will only be Diffuse, that will give me the opportunity to really work on my Texturing, Tris Optimization & Efficient UV Packing. List to do: 1.…
* Where in world info to you supply your post process chain? It's not here, as the wiki states. Or if it is, am I to look in World Info elsewhere than View > World Properties > World Info ? * Is it me or does this page here not mention how to go about creating the actual LUT image needed? I even tried copying this image in…
hay im new to poly count. i just finished a bachelor in 3d animation and so i wanted to continue my learning by joining the community :) this is a piece I'm currently working on which i might use in a blender game in the future. 109 tris texture is 128x128 shadeless 1st image is just blender textured view but problem is i…