1) The render engine works in a linear color space, real lights works with an inverse square falloff, but that's another thing. We are talking about color representation. 2) It's sRGB, it's used to "linearize" the color space by neutralizing the curve introduced by the monitor. 3) Because it's not used to render any color…
I appreciate the info, thank you! Unfortunately, I can't really help you much without further information. I understand that you're experiencing issues, and I do sincerely apologize for that, but without the ability to diagnose and troubleshoot what you're seeing, it's essentially difficult if not outright impossible to…
Thanks Jeremiah. Honestly im not above small props...yet anyway. Im just wanting to find my feet a little before I delve into something bigger. I see what you mean about the rubber looking metal. I'll have another pass at it. The spec does react nice, but the angle of the light needs to be facing the camera to get the…
What have we got? We've got the plot! In our First Entry, For kids, Rated G... Our violence is wholesome and clean, like Bugs Bunny. It's Elmer Fud, culling wildlife to eat, while his Toon Horse prefers targets set free... (with plot twists from sci-fi and fantasy) So Rule #1 for comedians from John Cleese to Disney: We…
the game industry had an awesome set up but they fucked themselves. they were called arcades. they could make a mint off a game in coin op machine and then after everyone had played it they could do the home release. this is why hollywood has such a great set up. release a movie but make it so you have to pay 10-12 bucks…
Hi Chaos, I prefer to create planes, put them in a separate layer and freeze it. Then create materials with references and apply them. There are several reasons why I find this procedure better: - You can hide all references by hiding the layer (if you set them in a separate layer) - You don't have to worry about viewport…
adamBrome: Fire away! I have some more info and shots on my page, but I realize not everyone can be arsed to go there :) I did hipoly work for most things - I set out wanting to model and render wall and floor textures, and pretty much all the props have been baked from hipoly meshes. I just never get around to showing…
Cutting tends to mess with my edge loops so I hardly do it unless I know I will be making a clean cut. When I do use it I hardly have problems. I do only use edit poly not edit mesh. It seems to be most stable and do what I want in Edge Mode instead of poly or vertex. Normally when you get double verts from a cut you…
Thats just what the assignment is. Its a Games Design Bsc- basically its spread over the skills to allow us to use 3D applications in general, how to use level editors and the theory behind games design. Im focusing on the modelling aspect though as I quite enjoy that- hoping to refine it by continuing to a 3D Modelling…
I need some help with this, this is a map level for Chivalry using UDK, I have been having problems with shadows appearing and disappearing and I am starting to pin it down. It seems that it is regarding composite shadows from light environments. This is what i have in the editor 1: Static light (Channels Static, BSP,…