Dem goggles! Also.. I like the idea of hanging lanterns/cages from her hat. Cant wait to see more. I'm still in the process of digitizing all my napkin and notepaper sketches. D:
don't don the tinfoil hat yet - they are just exploiting lax security. Wasn't one of the recent an SQL Injection? My C# for Dummies book talks about how to prevent on the first page of the security chapter.
Hey lookin great. My only comment for now is on the hat. it looks too perfect, like a polygon primitive cylinder. Could use some slight inperfection or a little curvature in the overall form of it. Nice work.
the two metal thingies on the front of his mask are lit from the top-left, as is his hat, while everything else is lit straight down. the mask goes too far up his face, as well.
don't think it's Gilliam..unless he produced it http://www.imdb.com/title/tt0893402/ still looks cool.....the dudes in the big top hats look awesome it's on Netflix instant que too..gonna check it out
dude....free educational vids. WOW. hats off. that's rad. good job man. thanks a lot. hope this doesn't offend....but i can't help but thinking lars ulrich from metallica is narrating this vid.
Hey, this is nice, thanks for sharing! Can you talk a bit about your rendering process? How are you rendering the internal refractions in real-time? I am in weekly calls with The Khronos Group, and a recent topic was gemstone rendering for e-commerce, using glTF models. It would be helpful to use some of these models to…
@VinceOrcis I completely agree with the fulfillment part. I got into CGI years ago because of videogames but if I had to make the same choice nowadays I would never try to work in this industry, it's just setting oneself up for suffering and I feel nothing but discontent for everything that has surrounded it for the last 8…
Here we go again, been a while since I did an environment and it's time to jump back into it while I'm between art tests. That said, I'm a bit burned out so just a little progress today with some concept work. 3d scene is going to take a bit of UDK, tons of zbrush. Minimal 3ds max and photoshop use as the main goal is to…
Hi there! For the latest Ludum Dare game jam three of us have made a game prototype that we thought might worth taking further. We are thinking about making it into a mobile game or maybe release it for VR. The problem is that it's hard to make objective opinion about your own work so we would be glad to hear the Polycount…