its one thing to ask for a feature, its another to expect it, my initial statement was in reply to someone saying if they spend a lot of money on a system are they not entitled to play all their old games on that system? my answer was no, you are not entitled to that. to expect a product to preform a function it was never…
The GDC talk that some of the guys over at Bethesda put on a few years back is a treasure trove of info. https://www.youtube.com/watch?v=QBAM27YbKZg They also go over some of the history of their modular kits and the theories and decisions that lead them to work like they did. The thought process behind, why they made the…
No Limit Games is looking for additional team members to come and work with us on Vengeance, and possibly other games to follow These are the positions we're looking to fill: - Character Rigging - Character Texturing - Character Animation - Unity Programming - Level Design Character Rigging: These individuals are able to…
I think this discussion of the workshop/organizations should be in a separate thread. But I think (because of this situation) that artists and organizations should no longer be able to submit their name on their products. Meaning they have to submit their work anonymously in the workshop just so people would vote based on…
OverDose looking for modellers/artists Team Blur is current expanding its team in search of more artists and modellers to contribute to its first full multiplayer game "OverDose". OverDose is a first person shooter set in a desolate future where mankind faces an invading force know as the "Marauders", hell bent on…
I have an animation where the object is being evenly scaled up from 0.1 to 1. A second animation follows the first and keeps the scale at 1 the whole time. As soon as the anim blends to the second one the size scales down back to what it was in the first animation begining. I'm using a plugin that builds the rig for me,…
Ball Boom ( Artstation link ) - a project for which I did all the graphics, animations, VFX, DOTween, and Particle System, Banner for game email - severusartem@gmail.com LinkedIn
Some bullet point issues to be aware of: -No node-based shader system (it uses a Shader Tree instead) -No audio support for animation -No fracture/destruction system Its physics system is also really buggy atm, but that might be fixed in service packs. It does however have support for realflow particles and a decent hair…
What is the game: A JRPG-style game involving social links and the battle system from Grandia made in the Unity engine. A different setting involving varied characters. Anime art style inspired by Wind Waker and Naruto UNS series. The game will have different features like crafting, base building.For the battle system…
.. one last comment before I head to sleep: Communism as a theory and ideal works just about as well as any pure theory. In groups of about up to a few hundred you can hold it together, but at a certain critical mass of humans, our less than idealistic traits come to light and tend to trash the ideal system into something…