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Vengeance project from No Limit Games seeking multiple positions to be filled

No Limit Games is looking for additional team members to come and work with us on Vengeance, and possibly other games to follow

These are the positions we're looking to fill:

- Character Rigging
- Character Texturing
​- Character Animation
- Unity Programming
- Level Design


Character Rigging:
These individuals are able to take a finished 3D model and add a skeletal system to the model (rigging) getting it ready for animation.

REQUIREMENTS:

Understanding of human anatomy in regards to joint movements
Capable of completing rig assignments quickly and correctly
Able to meet all deadlines Must maintain constant communication with manager on progress

Character Texturing:
This individual needs to know how to work with texturing for a 3D model in order to bring them to life.

REQUIREMENTS:

Must show samples of your best texturing work
Must be proficient in 3Ds and Maya

Character Animation:
This individual will handle creating an animation to a rigged character and packaging the animation for import into the game engine (Unity 3D)

REQUIREMENTS:

Must be able to duplicate motions from video(s) at near 100% exact
Must be able to make smooth motions
Preferred knowledge in packaging animations for import to Unity3D
Samples of your best work

Unity Programming:
This position requires several sets of skills. Those that apply for this position do not need to posses all of the various skills, just one
Skills:

- Animation Programming/Mapping
*Take imported animations for each character and attach to their rig.
*Keyboard mapping for each rig and the appropriate animation
*Setup character physics and collision areas

- Combat System Programming
*Setup damage calculation system
*Setup fight dynamics
*Setup combo system
*Attach combo and fight system to specific animations

- User Interface
*Create in game menu
*Setup character selection screens
*Program player health bar
*Work with combat system programmers to calculate correct deduction to health bars based on damage taken
*Create game timer
*Create loading screens

- Sound Programmer
*Attach game sounds to characters and actions/events
*Attach sounds to menu items
*Program in game music and stage music

- Level Programmer
*Import game levels
*Attach user interface scripts to display in correct locations on game level
*Program camera setup and movement
*Bring character from selection menu into level in their correct positions
*Initiate game controls
*Initiate music and user interface
*Initiate combat system

REQUIREMENTS:

Expert knowledge in Unity is preferred
Samples of your best work (games you have programmed)
C# and/or JavaScript programming knowledge

- Level Design
These individuals are capable of utilizing the character bio sheets in combination with online and other reference material to create appealing background levels for the characters to fight on. This position we're looking for both concept artist as well as 3D artists.

REQUIREMENTS
Must be creative and able to design with little supervision
Capable of meeting deadlines
Able to bring work from concept to production quality with little to no revisions necessary
Proficient in Maya and/or 3DS

Applicants can apply by email at william@nolimitgamez.com or go to the Recruiting page of our site, www.nolimitgamez.com
Email william@nolimitgamez.com for details on payment and other questions
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