im using 3ds max 2014 ok so ive made a spline with a sweep modifier that is a flat strip of cloth wrapped around a gun barrel: Im trying to figure out a way to twist the cloth in such a way that it aligns with the surface of the gun, but cant find out how. rotating the spline vertices does nothing, applying a twist to the…
Hello everyone, There is something that made me really stuck at rigging today (my first time with manual rigging no biped) actually I created bones from foot > leg > spine > neck > head, then I added helper object and did orientation constrain each bones to related helper object. when I back to refine the bones fin, I lost…
heya guys (and gals) i used displacement approx modifier on a hipoly object and though it renders fine, when baking it doesnt work! does anyone know something about this? the displace modifier might work but i get horrible results from that...
TopoRelax is a 3DS Max modifier which relaxes meshes while preserving their volume unlike the normal relax modifier which shrinks the mesh. Get it from here http://www.mariussilaghi.com/toporelax.htm [ame="http://www.youtube.com/watch?v=ewcdnIjeeuw"]TopoRelax 1.0 - YouTube[/ame]
Hi guys, I recently finished my Shell Modifier v2.0 for Maya. It's available now on Gumroad. https://vimeo.com/141424223 https://gumroad.com/l/shellmodv2 Greet, Janos "this old post header was edited to reflect the new ShellMod v2.0"
Surface deform modifier in Blender - https://docs.blender.org/manual/en/latest/modeling/modifiers/deform/surface_deform.html And yeah I was going to say Maya has a deformer for that. No need to roll your own code.
Thank You! All the meshes available in nodes and their modified versions can be scattered and can be scattered on. Planes, Tubes, Spheres, Cubes... Soon there will be many more meshes and modifiers and it will be possible to scatter any of those.
You can just right-click on the Unwrap UVW modifier in the stack and go "Copy", then select the object you want to copy UVs to and right-click over its modifier stack and select "Paste".
More loops, bend modifier and taper modifier woud be a start.Or you could make the flat shape, add more loops and use conform brush from max > graphite modeling tools> freeform.
I am very new to zbrush, what is a skinning modifier? how do I disable a symmetry modifier? Now that I think of it the objects I have that are not working are either not closed objects or they are not symmetrical.