Out of the box even I dont like it Max has a very modeling oriented UI and workflow. Everything ties together, modifiers are made to work with each other. Its a very robust and thoughtful UI and process for modeling. It encourages you to be methodical and build your models in stages and with more thought in mind. All max…
Hello. Here is my portfolio: https://www.artstation.com/alvordr. I have a mix of hard-surface and organic modeling background with a degree in Game Art & Design. I don't see any of your criteria being an obstacle. I would be happy to discuss this with you, if interested.
Hi @Great_OZ , your model is looking very good so far. :) About the front grid, there are two main ways of doing that: One of them is just the one you mentioned. That is faster and easier, and it looks ok from some distance. But if you render it from too close, you give away the trick. The other way is to create a module…
Hello 3D-Artists, We are currently searching for freelancers to create and texture hard-surface models for a project in UE4. We cannot reveal much information about the project itself, because it is under non-disclosure. But we will provide all necessary information to candidates, who match our requirements, after signing…
Looks like to me that the knives blade isn't sharp enough. Don't be so hard on yourself, you've just started modeling, you can't expect much, it takes years of dedicating yourself to modeling in order to model anything with good amount of detail and really good topology. Are these done in blender? All in all, not bad for a…
Ok now. I see the source of the error. My console: [COLOR="White"]No pure server whitelist. sv_pure = 0 VAC secure mode disabled.DΨλЯF √λĐΞЯRu|Ҳ∙E connectedRedownloading all lightmaps] sv_cheats 1] thirdperson] thirdperson_platformer 1] thirdperson_platformer 0] thirdperson_platformer 1] firstperson ] thirdperson…
since i decided to do a full body anyway, i did some work on the shoes today. i looked up some victorian era shoes and pasted them in my reference board. i don't want to overcomplicate the design so i'm pretty happy with the result! last things to sculpt for the lady is her hair strands and some final refinements. then…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
Hello everyone, I’m really eager to dive into 3D modeling, but due to my health condition, it’s difficult for me to learn on my own or just through online videos. That’s why I’m looking for someone who has the time and patience to teach me the basics and help me grow my potential in this field. I’d like to mention that I’m…
Hi. I aspire to be a 3d character artist. I've been learning for the past 6 months and continue to learn every day. I have a question regarding UV layout for video game characters as well as cinematic characters. Does it matter if I use one file for example a 2K texture(everything together), or 4 files 512px each (dividing…