[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
Greetings one and all! I have another tutorial for you all to watch. the video is a bit long but the techniques are easy, easy, easy! I was not watching the volume levels on my microphone, so I am sorry for the audio levels being rather high. please share this with others! [vv]90507404[/vv]
Hello everyone!! My name is Paula. I'm a 3D modeler and a video game lover and my main goal as a 3D artist is to learn as much as I can about this digital art to keep improving everyday. That's why I've decided to start posting my work here. Therefore, all feedback is always welcome and I'll try to apply it in future…
Latest Update: ____________________________________ Hey everyone, started a new personal project, most of it is still dynamesh so trying some things still. Mainly working from this concept by I think Sia Kim (?) and some general references from the actual WoW gear. Let me know what you think!
Hey guys! It´s been a while since I posted anything here, but its never too late. I have been working on this Shelby Cobra GT500 that just got out of a pursuit and I wanted you to see it and critique as much as you can so that I can learn and improve on my modelling/texturing skills. Here it is: High Poly: Model has 2k…
Low poly with bake: [original] I've been wanting to get better with zbrush recently so have started making a few tiling materials there and then decided to finish an asset fully in zbrush (I may have done this one other time). So far this is my progress. My crits on it: 1) The decorations on the outside look lumpy. I think…
Over 11k tris seems a tad overkill for me, haven't done many PBR assets though so maybe these are accepted tri counts for next gen assets :D looks cool man!
Hi guys, I just finished this model and used 3D-Coat for the first time for texturing. It's really a great tool but I'm pretty new to quality texturing. If anyone has some tips for improvement please let me know. I'd love to learn more about this fascinating element of game art :)…
So I'm working toward being an environment artist and I wanted some pointers for how I can better this at the moment, here are the references I used along with some screenshots of the textured model in marmoset. My textures compared to the concepts are worn down a bit so critique in that favor. Thank you - Taylor B
Happy Friday guys! I've been working this one a while and I think it's about time to get some feedback. Ended up deviating from the concept slightly because of personal preference but I liked the look overall and wanted to stay relatively close to the original idea. As the title implies I had to do some painstaking PS…