This is a weird one. I've made some grass which looks fine in Max and the material editor, but when I apply the material to the mesh it is rotated. With alpha http://prntscr.com/6mp6jn Without alpha http://prntscr.com/6mp69e In material editor http://prntscr.com/6mp6fi In Max http://prntscr.com/6mp6vf I'm sure there's a…
This isn't going to be just a material solution. Its a combination of material and the hit detection portion of the game. Using UDK as a base look in the "takeDamage" function of the actor class. Included in that is a vector for hit location. So for your player class using this material you're creating you can have a hook…
hi, I have created this little window so I can easily assign material to it. It's creating a material but not assigning material to the object. window; frameLayout -label "jayant"; // add the other controls flowLayout -columnSpacing 7 -w 50 -h 50; // create six symbol buttons with related mel command symbolButton -w 40 -h…
Hi! I'm trying to create a material that does a quick shine/glow now and then so the item that has the material gets the players attention. I have tried to find an example of what I'm trying to achieve, it's a classic trick used to get the players attention. I would really like to know how i can set up a material to…
Hey guys, I'm trying to add a material effect or a post processing chain to a specific post process volume. but it does not have a parameter that asks for a material effect or a post process chain like the worldinfo parameter does. Do I miss something? It looks like I can only add one material effect per level. this is a…
Hey, I have the latest build of UDK but I have run into a problem with my material editor becoming a bit clustered. I know there is a way to do a box around selected materials I and I believe material expression comment box is the name for it. Does anyone happen to know the hotkey for this shortcut? Someone told me n+c but…
Hey, so how do you define materials in your sculpts, do you have any special tricks and best practices? How do you define materials in your hand-painted textures, any tricks or best practices there aswell? Such as "Rock has low contrast and not much highlights." - "Metal has high contrast and bright highlights." ETC. When…
So I have had this rig up and running for around 8 months. The pc hasn't had any problem whatsoever until now. I've been using the UDK on and off for about the last 2 months, with no problems. Recently I have been messing with the material editor to develop a celshaded material, and for some reason it has been causing my…
Hey guys, so im having an issue on my home PC.Every time I click to add a a material it takes 2-5 minutes to load up every material. This happens every time I want to choose a material
Hi all, I'd like a bit of help creating a UE4 material that looks like the below image please. Currently I'm using a basic emissive material from this tutorial (https://www.youtube.com/watch?v=Q45HW6hsJzQ), but although the result is nice, it's too CG, too clean and I'd like some advice how to make it look more realistic…