Hi guys, i would like to know how to extrude in maya by keeping planar topology. i can' t find any options that match what i want : basically i want that the edge that are in blue, stay align with the planar face at the origine of the extrude. thanks for your lights. cheers E
Sounds like a silly question, but unsure of how to answer it myself. If I am making a clothed character, do I delete the parts of the body hidden by clothes? For example, do I delete the legs if they are covered by pants? What do you guys suggest? I feel like it would save on your poly count. Also, if you do delete those…
Hi, I got a problem when importing my mesh from Maya to unreal there is some polygons that appears black. the mesh looks fine in Maya and even in substance painter. I try revers normal, Set from face, set from vertex, ect.... I try to put the value to -1. bluilding the Lighting. But nothing fix the probleme. If someone got…
Im trying to write a piece of code that requires the selected faces to be scaled at their selection center. scale command requires a pivot XYZ, or else it will try to scale in the origin. I tried using xform -q -sp -ws, but that doesnt give me the pivot for select center. Well at least its not the one the scale cmd takes.…
Okay i must write some crit now. You definatly need to watch your lights. I dont have a problem with rough paintings its okay and overpolishing doesnt make sense anyway when you learn so ... still i think its way to soft and lacks detail/definition. And one face cannot really be it. Come on make a bunch defirent. find out…
I really want to make something for this contest. My first idea is to make a pattern finish as it is an underused style. Because of the mid rarity and big flat surface AWP is great choice for my skin. Spray-paint style tiles really well but Anodized Multicolor has that great specular effect: My idea is to create a pattern…
Hello everyone, I'm quite new to the whole texturing world (Even though I have worked on games a lot in the past, but never for textures) So Now my goal is to stop this irrational fear of textures and make them while improving my skills. Here are my latest attempts at rock face textures, as well as a shader i built in…
Thanks guys, the goal on the right was to attempt to achieve a face with no poles on it whatsoever but I couldnt get it. I'm going to strip down the right face and reposition those poles at least so that they are out of the way. Meshiah: I found that article a great read, though many of the 'good' meshes still contain…
Hi everyone :) This is my first post on this forum. I just got into 3D and made this model of a face in zbrush (and painted), rendered in Keyshot and composited in Photoshop. I'm a cinematographer professionally but I always wanted to learn 3D. Next time I'll post something with eyes, hair and a body! hehe. I'd be really…
I've searched around for answers but couldn't find any so I'll ask here. I have a sail of a ship that I have baked a normal map onto. The low poly is a double-sided face because having both sides of the sail would take up a huge amount of UV space. My problem is that this naturally causes lighting problems and it only…