When I export single channel curvature maps the midpoint grey value is 50% as a Grayscale document but converts to 149 as an RGB document. Is there a particular reason Knald exports as a Grayscale file? Could we get an option to export as RGB with the right neutral color? Or maybe I am missing something here?
[ QUOTE ] ride a bike! [/ QUOTE ] I do . I ride 3.7 miles to work (and another 3.7 back) 4 days a week, 2.9 miles to the office where I drop off my timecard once a week, and 1.9 miles to the bank to deposit my paycheck (speaking of which... today's payday ).
I heard 159 people from Radical. They handled this very poorly. Most developers in Vancouver knew about this weeks ago. I wish the best of luck to everyone who's parted ways with Radical and High Moon. I hope that those remaining are allowed to finish your games well and proper still.
Dude, I'm working in masonry in 109 degree weather here in Palmdale, CA. I thought I was going to die my first day out...Gatorade has never been so delicious! Working hard to get my portfolio looking good, get my self out of the fucking heat!
WHAHHAHTAATTT!?!?!?! I scrolled through the titles and looked at the price and I was like damn 159, thats a good deal... THEN I SAW THATS WHAT YOU WERE SAVING!! and reallized the total price is 35. I did a quadruple take and said OMFG. stole the words right out of my mouth Slum..
Apologies If this has been posted, couldn't find anything: "...a new technology from Microsoft Live Labs that takes a large collection of photos of a place or an object, analyzes them for similarities, and displays them in a reconstructed three-dimensional space." http://www.ted.com/index.php/talks/view/id/129 actual demo:…
I feel that her arms face and hands need some more work. Reference will help: https://www.3d.sk/photos/search/query//thumb/small/standard/1/premium/1/category-5/21-30/category-115/Woman/category-145/White/category-169/Nude/page/1
Just realized I never posted the stoopid ingame footage I made for my scene :smiley: https://youtu.be/AeXy9KEzI3E And, for posterity, a couple of renders: https://cdna.artstation.com/p/assets/images/images/006/139/148/large/claudio-piccinni-01.jpg?1496308367 See you guys at the next challenge!
I guess nobody missed that Vertex 3 dropped this morning. As promised, my breakdown of Brick Block is there and can be found on page 170. Unfortunately, Chrome recently stopped supporting the Unity Web Plugin. It still works in Firefox though. If I have time after my current project, I'll port it to WebGL
So I made the deadline this time! :D Am currently 5th place out of 175 or something - if you get the time for a fellow polycounter, your votes are MOST appreciated. :D Just requires an email, and you can choose not to receive promotional stuff! :D Ace of Base - All for you remix - JohnnySix