check cluster settings tab. there you can change some properties of every cluster you select (and mutli select) things you can change * Is Rectangle (rotations are done only from 0° to 180° otherwise 0° to 360°) * Can Rotate (if checked the cluster can rotate otherwise it can't) * Disable Find Smallest Bounds (if a cluster…
I found the log. I haven't had the change to try your suggestions yet as I've been afk. Log: Log file open, 04/20/13 16:26:57Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.iniInit: Version: 10499Init: Epic Internal: 0Init:…
I'm going to keep editing this post, just using this post for formatting Software Colour Constructor $7+ https://gumroad.com/muzzfaceColour Constructor is a study and workflow tool that is designed to help you design the colours and values for a painting or image you are making according to a light source and ambient term.…
Hello. I have a problem and at the beggining it looked like a simple thing but 2 days later I found no way to fix it. I have several different characters all based on the same mesh with a few changes, one of said models works OK when imported into unreal engine, in the next image you can see element 0 is assigned to the…
Hello Everyone I have this two pieces of codes for turn on and off an arm in my rig: //// select -r Jack:jack_ac_lf_elbowIK Jack:jack_ac_lf_index0 Jack:jack_ac_lf_index2 Jack:jack_ac_lf_index1 Jack:jack_ac_lf_index3 Jack:jack_ac_lf_middle1 Jack:jack_ac_lf_middle0 Jack:jack_ac_lf_middle2 Jack:jack_ac_lf_middle3…
yep TexTools reads out the smoothing groups and create UV shells based on that - which is a great start to unwrap. The opposite should be possible as well, I will have a look at it later and see if I can wrap together a quick script that does it the other way around. In TexTools its the subscript…
Most people trying to get into scripting in Maya (or of any kind really) usually have a big problem knowing where to start. Yes, you have the official documentation here: http://download.autodesk.com/global/docs/maya2013/en_us/Commands/ ...but just going with that is like getting an English-Mandarin dictionary and then…
I just tried to replicate your video and these are my thoughts: 1) 0:00-0:10 - viewport performance is fine for me (obviously you have v-sync on) 2) 0:10-0:30 - extrude tool - OK, this is weird, but I think I can explain the second half. Why using the extrude tool's handles would have poor fps is a mystery, because doing…
Have gone through and made some improvements basically now there is a progress bar in the main window (bottom left corner) you can cancel the script with the escape key if you use edge selection you remain in edge selection mode and so on for the other selection modes
It's the correct behavior, there's nothing wrong here, and no, a normal map shouldn't look "correct" when displayed as albedo . It's just not the system it is meant to work with. A normal map encodes a direction aka normalized 3d (XYZ) vector for each pixel with its RGB value. For instance 0 = -1 ; 128 = 0 and 255 = 1 So…