Delivered any way you wanted it. We asked for the motion to be transferred to a fully rigged face bone based set up, that can be used in our low spec PC games. When I say low, I mean 1ghz, 256mb of ram, 32mb video card. They also offered to transfer the motion to the control board we typically use, but we wanted to see…
Howdy folks! I was looking around for a good tutorial about how to make clothes/props for a 3d mesh, I have few models that would like to further personalize; so I've just left the base mesh and removed the previous clothes. Now I would like to make few mesh to make some variety on the mesh, but with the chance to replace…
So I'm trying to create some normal maps for some hard surface objects. Like a table for instance. I want a normal map so that I can get the look of nice smooth edges on my low poly so that the lighting will reflect off of it nicely in game. But here's my problem, I keep getting gradients going across the top of my flat…
Hello all, I was going over how the many types of current games today seam to be moving away from the linear-level approach and more towards an open-world/seamless level system, and was wondering if anyone could share some insights into how their teams typically work on such large projects. I usually thought of the process…
Hey all, in this post we'll be diving into the Straw Hat and Flower builds, featuring [Timelapse + Tips] videos and insight into some unique workflows! Straw Hat Build: To get an idea of how the highpoly model was built, check out the Straw Hat timelapse video. Once the high/lowpoly was built, i was ready to bake. During…
Aw, thanks for the lovely comments, all! I've had a few messages asking about the water material, so I thought I'd post a pic of my basic shader graph for the main effect. https://s31.postimg.org/624p91v7d/Basic_Water_Shader_Graph.jpg To be honest, real-time rendering of water and refraction effects are one of my favourite…
Thanks guys =) Update: The day from hell... Our IT guy had a dentist app in the morning and he thought he would make it in but ended up calling in and not making it in. So his boss and I did our own trouble shooting we tried it in a few machines in every conceivable configuration and it was never picked up by the bios. We…
For the past week I've been trying to figure out a way to get rid of jagged edges from my painted textures. So far I have not succeeded in getting rid of them :( . I've tried subdividing my mesh to a million polies in Zbrush in order to get nice, smooth, crisp, lines and so far it looks good at high polycounts. The problem…
some stuff is wrong what you just said jkm Cg HLSL GLSLCg was developped by Nvidia, it was the first high-level language for the mass market sorta. In a cooperation project HLSL was made with Microsoft, hence Cg and HLSL are very close codewise, and often no translation is necessary. Cg supports a few more things than the…
I think you might be putting the cart before the horse. First you need to establish how the character gets from point A to B. What's his mode of transportation? Does it run and jump? Is it a flying character? Does the character have any special abilities like the wall climbing in Prince of Persia? Once you know what your…