I would like to bump this post to post the outcome. The system I proposed would Epic Fail if using normal maps. and did so. There is another system that I have come-up with and tested with normal maps. I almost have it perfect. controling the border margin of the map is the final step. What did I do? So you have to keep…
Well, this is my first post here on Polycount so I figured I would post some images of a guitar I just finished modeling/texturing. It is an Ibanez RG350DX. It was modeled in 3ds Max, textured in Photoshop and rendered in Marmoset. I'm pretty much done with it but critiques would always be welcome. There are a few things…
Hello all! Thank you for stopping by. At the moment, I'm creating an old Sony Walkman for my class project and given that Polycount gives the best advice and critiques, my teachers wants me to post my progress to get the best and most exposure possible. The high poly model is not yet complete but will be shortly. Once that…
Hey polycount! I'm a hobby artist studying at university right now, but I'd like to get to a professional level where I'm satisfied with my art (and get into freelancing). In an effort to inspire myself, I'll be posting my adventures in the world of digital studies here. My goal is to draw and post at least 365 studies…
I gave a try to 2to3 library in the blog post you've linked and it didn't make a difference. I believe NSUV doesn't work in Maya 2022+ for the most part because of some (probably insignificant) Maya's Python API changes, less likely because of transition to Python 3.x. As if some function or two were renamed or removed and…
We were talking in the slack chat and I offered to do some tweaks to the lighting and presentation, so I figured I would post a short breakdown of that. First step was to find some sort of reference, I looked at screenshots of the game but what really clicked with me was a concept by Kuvshinov-Ilya:…
... Okay from that perspective i see where that might be a problem, though why wouldn't someone ask once shown the concept who made the concept, that is what i do immediately after viewing one if it is paid work. The guy who actually posted on here from what i remember is not the creator of this and if it is, then he made…
Been working in somewhat of a vacum for a while now, and would just like to ask and get some feedback on some pieces I've worked on recently, for context I'm trying to get a job into games as a 3D prop Designer, so I've been working mostly on realistic pieces and I think having some new eyes on my work might be able to…
I am temporarily reopening this position. Still accepting applicants. PM's on polycount will not be answered about this position. Please used thr provided email on the posting.
Righto. I've done most of the changes suggested, most of them on the face. Unfortunately, and this was mainly due to my destructive way of working, a lot of the issues I had with textures I was unable to go back and make any major adjustments. (I polypainted most of it on zbrush, which attributed to some stretching on the…