Hello all! Thank you for stopping by. At the moment, I'm creating an old Sony Walkman for my class project and given that Polycount gives the best advice and critiques, my teachers wants me to post my progress to get the best and most exposure possible.
The high poly model is not yet complete but will be shortly. Once that is complete will be moving onto exploding the object followed by the low poly model. I'll be posting for the next month, so I'm hoping to make some nice improvements with your help.
It's looking pretty good, but there are some weird things going on a few places like for example on the right side of the front under the bottom two indentations, and on the right side near your details. There shouldn't be any pinching if it was entirely flat.
Update on this model. Finished the high poly model then moved on to exploding that model then converting it to low poly. Should be unwrapping that soon and get it ready to bake!
It looks pretty good! well done, the only criticism I could give you is to focus more on your edges. From the reference image above, the edges are a lot softer around the outside, and on the top beveled piece it is tighter. Edge flow is important with hard surface objects as even the slightest of and edge being too soft or hard(tight) in the wrong place can put the perspective/realism of the object in doubt.
I would look at the edges again. They look really sharp compared to the ref. Making them a bit softer will also help with the normal baking. Also you have used geo for the text in the lowpoly as this is an object that is the size of someones hand it would be much better to just bake the text into the normal map saving yourself a ton of tri's on the lowpoly.
Thanks for the feedback guys! I was able to bake a pretty decent normal map but think I'll go back and do another pass on the low poly geo and reassess what to bake into normal map given your recommendations. Here's my normal map along with it applied to the current low poly geo.
Did another pass on my normal map to bake in some more details and added some more geo to the low poly edges to help soften them up. Ended up keeping the text as geo. The bake looked good but felt with geo it just looked better overall. Also have a base diffuse and have brought the model into Marmoset.
The screenshots you mentioned are of my model with texturing applied in Marmoset. For my diffuse, I used textures I've gathered along with various screenshots of different Walkmen, which were used for the decals. This next pass I added a lot of wear and tear.
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Can you show us a wireframe of your model?
High Poly
Low Poly Pieces
[img]http://i.imgur.com/TGCv1vc.jpg[/img]
Hope my slight feedback helps, it comes with practice I look forward to seeing the end result, its looking great so far!
Its all on the right track though so keep at it!
Normal Map
Diffuse
Marmoset Screenshots
Updated Diffuse
Marmoset Screen Shots