It depends, what exactly are you looking for in your work? Do you want to do all the fancy 'explosions' and effects like that? Or you do want to go Transformers type of body parts changing, moving and such? Lets me cut it down like this: Animations is also very anatomy based, but it depends on what you want to do, based on…
For starters you could have laid out that UV layout more efficiently and have gotten alot more resolution out of it. The tires show have been mirrored unless you planned on making some sort of unique detail on one of the tires. Your high poly mes on your concrete blocks have obvious flaws in the mesh which translated into…
The idea is sort of takes from the Don Quixote of a thin seemingly frail old guy in ill fitting armor. THis one takes a bit of a darker spin on the living in a fantasy world idea that the original character had. Kinda like what Don Quixote would look like in American McGee's Alice. I might do away with the hair entirely…
"The model is to represent sand dunes and will be cnc'd to a 1:25 scale" If you haven't done so already, the first step isn't to worry about how to convert things to OBJ, but rather to get in touch with the CNC operator who's going to take care of your job. The CAM (that is to say : the machining prep) could be done in…
Hello I recently dicoverd that you can use Trim Shet to build big Modular Pieces and save a lot of Texture Space. Now after some Research I´ve come to understand how to use these sheets but not exatly how to make them. I have already finshed all the parts I need to create my Trimm sheet (Patterms Materials etc.), but I am…
@Sreliata You are doing it the very hard way. There is an easy way. You need the source model and the target model. Same as any other bake. The source is your model with multiple materials (aka texture sets.) The target is your model that has the UV's compacted and a single material ID assigned. Make your baker in Toolbag…
[ QUOTE ] nice work neo! can you tell me a bit more about it, looking at the big pipeline going in, did you weld a frame together? are you going to bake(if even possible..) it or cast a mold from it? great work as allways snowfly [/ QUOTE ] Yeah, there's a pipe bolted to a large wooden base and at the end of the pipe going…
I prefer baking in Marmoset over Substance Painter, but I need at least 2 Bake Projects in order to get the exact results I am looking for. One for AO only (with very specific hand-placed groups, taking into account meshes that will move and meshes that will stay in place) and a main one for everything else (with one group…
I think its important to really understand a bit more about the various techniques before getting grumpy. SVOGI is extremely slow, its really cool, but not quite there yet, I feel like soon it (or a similar technique) will be more common, but current gen consoles are a little too slow for current implementations, which is…
Xnormal requires plugins be recompiled for every new version. We had a source engine plugin but it is a huge pain in the ass to maintain when you need to recompile for every new release and then make sure users pick the correct version from the list. Your options: Contact James O'Hare and see if he will recompile the…