I prefer baking in Marmoset over Substance Painter, but I need at least 2 Bake Projects in order to get the exact results I am looking for. One for AO only (with very specific hand-placed groups, taking into account meshes that will move and meshes that will stay in place) and a main one for everything else (with one group for each mesh).
It seems to me that my only option is to import both the high-poly and low-poly twice, once for each Bake Project, which increases the size of the file and loading/saving times dramatically and make it a pain to use.
I was wondering if there was a way to force Marmoset to only reference external assets rather than save them in the file itself. At least to do it with only the high-poly mesh.