That's a very interesting take on it. I think if it comes down to snobbery then snobbery isn't going to guarantee good art. I personally find the real fine detail comes from zBrush, I see that program as the canvas and Max is now a tool to set up the canvas as brilliant as it is. My point is, if I can create a base mesh in…
Yeah I totally get how it's different from the solution I had in mind now, thanks for the explanation. If I understand what you said correctly based on the distance from camera the texture you are seeing is swapped for the same one but at a different tiling setting? The solution from epic that I know best is simply to have…
Anything actually get solidified? Seriously anybody who tries to plan something on Wed around 6-8 has not been to the GDC much - The awards and lots of parties are that night. Good luck! I believe the one CPK get together a cuople years ago was on a thursday, so no worries of missing the awards. Really i'm just posting to…
Thanks everyone. EA has been very helpful to everyone who just lost their jobs. We're going to continue to be paid for awhile and we will get severence packages, so we're definitely not being kicked out onto the street. They've set up an internal EA job fair with reps from all the EA studios today and tomorrow for people…
Hey Sharc, i was "this" close to grabbing this set from you. I had just finished my pugna set, which didn't get too much interest, other than the nether ward. But then valve added 2 new sets for Pugna. I think that may be a reason why there's less interest in this set right now. I think the concept is really well done and…
Hello. I've been looking around for an answer to my problem. Although, I have found similar problems, I have not found ones with the right answers for my specific needs. What I would like to do, is get vertex indices from a connected bone in a skin modifier. All I need to check is if the vertex weight is equal to one (…
This is a cross-post from this thread: http://polycount.com/discussion/184004/normal-map-compression I decided to post this here as well as in the Unreal Engine sub-forum, since I figured that this doesn't necessarily have to be Unreal Engine exclusively (and I'm hoping that more people will see this and help out if I spam…
Hi everyone, Is there a way to create a sphere consisting of only quads? I would like to avoid tris, so as to avoid problems with TurboSmooth and SubDiv Proxy later on. 1. Standard polygon sphere > TurboSmooth The result is not good, because you will get a bunch of wrinkles in the polar regions of the sphere, where the…
Hi Polycount! :) I had this idea in my head for some time now: myself as a game character in a setting I really enjoy - reflecting my love for games, art and historic settings. It would also serve the purpose of proving to potential employers that I am capable of creating game characters. Since I did a lot of facial…