Hi Polycount!

I had this idea in my head for some time now: myself as a game character in a setting I really enjoy - reflecting my love for games, art and historic settings. It would also serve the purpose of proving to potential employers that I am capable of creating game characters.
Since I did a lot of facial anatomy studying last year and Red Dead Redemption 2 is on the horizon, I decided its the right time to start my realtime game-ready selfportrait with a twist: myself, re-imagined as if I would have lived in the wild west

The selfportrait part will help me to get better at anatomy. I have been studying a lot of facial anatomy last year and having to look at my own face in the mirror reinforces all the knowledge. My mirror-face is the best reference and everytime I look into the mirror I notice something I didn't before. Actually, I already spent a lot of time on the head trying to get the likeness...since I want it to be the part of the character with the most iterations, I probably not gonna finish it until everythign else is nearly done.
The details pass is just temporary and will be completely re-done.
Currently I'am blocking out everything very roughly that will be part of the final character to make sure it all works together well.
Here are some (heavy) wip shots and variations of head assets.
Replies
here is a long overdue update of my Wild West Selfportrait
Took it into a little different direction..
I appreciate any kind of feedback!
What do you like, what do you don't like? whats the first thing that comes to your mind?
Any hints and tips at this stage regarding ingame version later? (maybe stuff that is to avoid at this stage etc)
head details still have to be re-done completely and are just temporary.
Lots of stuff still in early stage obviously. Currently I am working on the cloth. I want to try to get rid of the Marvelous Designer look and get beatiful and well laid-out folds.
The arrow in the hat was I quick idea I had. Thought it would be funny and tell a little story..
I am not really a writer of long posts..as I said, any feedback is much appreciated and I will happily go into details wherever there are questions/feedback,
btw, everything is done in Zbrush and MD. Loving the booleans for hardsurface!
cheers!
Outfit and style are finally set. Polishing now...
Any feedback is much appreciated!
cheers!
Would love to know what you think!
cheers
Thanks man!
thanks! yep, fully game ready is the goal.
End result will be shown here of course...
Here is the final realtime model!
I learned so much..!
Realtime rendering done in Toolbag 3.
Feedback is much appreciated!
cheers
thank you man. It has been quite a journey