The holidays is finished , well I will try to continue my GOBLIN. Well , last week-end I've done few tests ( riggings and figures modes ) with my GOBLIN_SPACE_MARINE to get him properly into UT 2004. If I understand well - in a fact the model-character has to be really close (similar) to the skeleton's proportions from UT…
a good start but could be greatly improved neck/jawline/traps seem too weak figuratively speaking. you might wanna stay away from that posing of the arms for skinning reasons. the topology on the top pf the chest/breasts needs to conform to the shape of the breasts, right now its too straight. good work on t he collar…
I grew up on the megaman games as well, and while I have some great memories of them, I was also nine. I also dipped french fries in chocolate pudding and picked my nose when I was nine, so I hold any memories of the megaman's being good games with a certain reservation. Sure, they were innovative with the selectable…
Hi All, I'm the programming half of Monkey Wrench, and worked with AbsintheRogue on Kids vs. Zombies. Regarding Oolong modifications, we used these main Oolong components: - Math - ModelPOD - Texture (loading from PVR format files) - Sound Engine (originally from Crash Landing SDK demo) - Resource (file loading) We rolled…
yup good job man.. good points made there by stirling and mop you should pay attention to what they say.. perhaps to elaborate: the issues with the face are simply because it is painted poorly. you *could get away with the mesh errors since its low poly, but when it came down to painting the face they have absolutely no…
For my university project, I'm making a Victorian-styled living room, and I'm hoping to have a more realistic-leaning outcome for the project. This initial post is a mixture of my first few weeks of progress [ Week 1 & 2 ] For my main reference, I am basing my angles and overall room setup from this artwork on Art Station,…
Knald 1.2.0 Released! New build ahoy! After six months of working behind the scenes we are happy to release Knald 1.2! This release is huge with massive upgrades to the mesh loading system (read below for details), including support for baking Bent Normals, support for the Stanford .PLY file format, additional options for…
I have had a look at the file. Your UV's aren't quite right. My guess is that you had them right and then modified the mesh in a way that interrupted the seams. To elaborate: some parts are not in the 0-1 space. This includes things that are not symmetrically mapped. The second problem is that the mesh does not seem to be…
@Snweos it took me around 3 weeks, including reference gathering and final presentation. I made this project for studying purposes so there was a lot of eye-training excercise and try/error phases during the whole process which altered the time span big time. Thank you for your comment, glad you like it! @oraeles77 All…