I don't have much experience in vray or lighting, but to take a stab at it: Maybe try using a large area light instead of a sun. It might give you that softer lighting that you're looking for. I think commercial photography rarely use raw, direct sunlight; it's almost always modified with diffusers/scrims, or just staged…
I recently posted this and was given a answer that it would be best to use the zbrush built in feature to project out the wraps but it only had gave it the effect of floating cylinders that where gaggy instead of a wraps effect I wanted on this characters glove, so Im in 3d's max 9 trying to build wraps and Ive tried doing…
In your MaterialFunction has you copy paste "Input" Nodes? Try to temporary remove the "Input" nodes from your MaterialFunction. And try the MaterialFunction without Inputs
Hello, I'm a bit late to the party with this one but I going to give it a shot. My character is going to be a robot pilot. What I want to achieve for the robot is something that looks like a cross between the Iron Giant and Rodney Copperbottom set in the world of Machinarium. So he's going to look gangly and grungy. The…
Hey Guys, Below is a tree i've sculpted a high poly off. Now i'm just trying to find out a way to try and get some detail on the tree as well as texturing it at the same time. I've used spotlight and using zAdd and RGB to try and get a good effect but it still doesn't look correct. I've looked around for some ideas but…
3dsmax isn't a big fan of multi branching bone trees or re-linking bones after they've been animated. Mix the two and you're pretty much guaranteed a distaster. BUT dummies are pretty good at straining out those weird bone linking issues. In general any time you have a multi-branching tree you want to link the chains to…
I didn't mean offend people in the industry who work for AAA companies I am more trying to target those who are making there first game, As I see a lot of people trying to replicate AAA studios and in my opinion that is a fault majority of new comers have and they wonder why they don't succeed or well just don't…
@brandoom - Thanks for the suggestion. I will try that out and it would be great if you could find that tutorial. At the moment I kind of like the light direction but your idea is really good. I think I may try putting some stained glass into the side windows and try it out. @Kylen - For bringing low poly stuff into…
@Suburbbum: Thanks, I'll definitely try to do some studies of the head over break, both on paper and in ZBrush. I think the hand's terrible, and I definitely should have put more polygons in it, and like the arm too. I think I had a lot of trouble with the head and the face... So I'll try to improve on that. Thank you very…
Artstation Link < For marmoset turntables Sketchfab Turntable RENDERS BELOW TEXT When the MAN : Biological Computer was released by Metric Group, it was seen as the next step of modern computing. The past generations worked to turn computers into man, Metric Group works to turn man into computer. Wanted to try something…