My question is specifically about importing custom 3D assets into the Source engine, as I'm currently working on a HL2 singleplayer mod (in pre-production atm). Has anyone got any experience in importing models and textures with Hammer? Any tips or pointers?
Thanx 4 th wireframe. Keep your polygons as square as possible. Rectangular polys (long thin) don't behave well. Wherever possible don't intersect polys. It looks like you have alot of interpenetration going on. You should carve out all your internal polygons to avoid polyfighting problems and lower your model's polycount…
Sorry for giving you the wrong impression. It's more complicated than that. I'd have to write half my life story for the situation to make sense. I probably didn't word the statement very well. I'll keep posting for now. I'm gonna try to get these two models as improved and polished as I can. I'm going to listen to the…
Hello! I’m currently looking for a mentor to help guide me in learning Blender over the summer. As part of a school requirement, I need someone who can check in with me at least once a month to look over the 3D models I’ve created, provide constructive feedback, and offer general guidance to help me improve. I already have…
Hello! Some time ago I decided to devote myself to concept art, and radically changed everything in my life. I dream to create character concepts for 3D game models. Now I have several developments, one of them is completed ( https://www.artstation.com/artwork/8loWZQ ). I would like to find a 3D artist who would be…
OK, title is kinda misleading - I don't need modelling tips. I just want to your opinion. Would you agree to work with these references? Is it possible to get something decent out of it? I don't think I can beside general forms.