So, I'm having a blast here learning and experimenting with so many new things. This is the current state of the scene: Since the last update I added the following: - Foreground rock(s). It's iterated three times but it's just one model. My first ever sculpted rock! - Stone path. This took me some time to figure out/chose…
Hi guys :) Pior asked for object space normal map so here's a new version http://mentalwarp.com/~brice/download/GenericBRDF_2_BETA2.cgfx I might create a separate technique for this in the end since I could skip a lot of vertex code. People are less likely to want to switch from OS to TS on the fly with a checkbox. The…
Hi everyone, I made some progress on this project that i would like to share with you. I did not have any pbr texturing experience before this and it wasa kinda trial and error process for me. I neither worked on substance or Marmoset before this project. It was my first serious map baking and texturing experience and i…
https://www.artstation.com/artwork/XgKdPY link didnt work for me. I think exaggerating her lower leg covers might go along way, then do some tests exaggerating the other clothing pieces and see if it works for you. "speakers/CD/DVD/Stacks" Backpack seems to be missing atm, for the weapon if you wanted to make one might go…
At four this morning I awoke while my brain was in the midst of reassessing my life. Nothing unusual about that. It used to be, when I was a cub, that assessments would happen every few years and be cursorily dismissed. Aging acts to bring on assessments more often, at first when a life crisis breaks in on the fantasy -…
keepin up the good work bro. a few things generally -the underlying structure of th for m is missing. specifically the land marks of the human body. These really help figure out whereyour proportions are goin off the rails, in my experience -body parts are way too long, that neck is far longer than it should be. I'd go…
Jerry you're just displaying your ignorance for everyone to see mate. There is no way HL2 even comes close to doom3 tech let alone Unreal3. I have seen this tech up close and personal, and even had a chance to play with it a bit. It's ever bit as good as it seems, and it was running on a high spec machine that is…
The footage does seem a little out of place, but I can see the connection, even though it's a bit tenuous. Since War was tricked into starting WW3, the footage doesn't seem entirely misplaced, but it does seem a little lazy, especially given the stylized nature of the game's content. I guess some shots more than others…
Last week me and three of my class mates went up to SOFE (School of Future Entertainment) in Karlshamn, the occasion being that they where hosting the anual "24 h game concept challenge". Also, the students of SOFE where showing of their entries in GCC, The Game Concept Challenge, and many of them where quite impressive.…
Hello folks I'm having a few issue's and would appreciate a hand. I have swayed more towards environment artistry as opposed to character design so i'm far from an expert here. I have modelled and textured a character from scratch including a separate trench coat. My issue is, the character model is clipping through the…