hi there, I just re-registered on the new boards, but I doubt anyone remembers me anyway, I have 2 quick questions 1. I have seen the normalmap threads but I never found any info about this (sorry if this was already answered). is it possible to use normalmaps on a model whose UWV's use mirrored parts? if the answer is no,…
Hi, this is my first time on the forums so I'm new here also nice meeting all of you folks hopefully if you come across future post I make feel free to drop by and give me some CONSTRUCTIVE critism, this also means my first time ever posting (if I done something wrong then I'm an idiot Jk just correct me and next time I'll…
So I've done some browsing on the forums to try and find an answer to this but so far I've only gone around in a giant circle to find my self in the same position. Nowhere. Here's a few of my main concerns when it comes to the crunch. So the question is, how do you create wires and groups of wires for a game environment?…
Ideally share the meshes, so the issue can be re-produced. As a side note, looks like you have some hard edges without split UVs? Would expect visible seams there.
Not too long ago, a good friend of mine by the name of Nicolas struck up a conversation with me about the general trend of online gaming. Sure, there were always big block buster titles to play, and yeah, they played well. But there wasn't really a lot to make each one stand out from the crowd amongst the rest. The phrase…
@CandyStripes05 For me, I extruded in between the car parts but have more than one extruded part. Each part extrudes in then connects to the other part. I might have not done it the best way. Below is what I mean: Also, I did some normal map tests. There are a few problems. Not too sure how to fix some of them. This is…
Ok I added some subtle details and pores and now before I throw some texture on there I have a few questions. 1. I see most people sculpt the eyebrows right on the head without a texture so I was wondering...How do they texture all those little brush strokes that make up the strands of hair? It seems like painting over it…
What are some limitations you are bumping into? What game engines and animation systems have you used? I've been working in the industry since 2000 and while the 12 principles of motion haven't changed the technology behind real-time game animation improved drastically. I remember game engines not supporting bones, and all…
Wow, thanks a lot for the feedback guys, lots of great artists replying, it's so inspirational. :} I didn't have the time to work on your feedback though, but I'll work on those you guys liked the most as soon as I can, current pallette is temporary. Only thing I got done was adding a bit of wear to the kilt and adding…
Thanks Roger and Suba. @ Shad0w and jfeez: Yeah, I think my personal tastes are shining though a bit haha. I got some good advice from a friend of mine a while ago to fine a healthy medium between the concept and natural curves. I still need to do that. Her hips are to wide and her thighs are thick. I think once I change…