Good day! The most important issue is payment - this is an indie project where, there is no financing, a payment of% of income, or a fixed price of work after the release. Briefly and on the case: Already as 5 months we are developing a remake of my mode Pure Reflex (Dota 2), for an independent game on UE 4.…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone such as
the Modern Combat, Dungeon Hunter,…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
Type: Permanent, Remote, Paid(contract) We are currently looking for a 3D Animator. At Notiontheory, we're working exclusively with Virtual Reality to explore the next generation of immersive games and experiences. We are currently working on our own game IP and product platform that needs additional development support.…
Hi Everyone, I work for a company that is currently seeking 3D artists, specializing in game assets, that would be interested in beta testing a gallery publishing tool we're developing as a part of our larger product. Essentially, the function of the gallery allows users export models from MAX or Maya directly to the web…
Me and a friend had a little discussion about workflow from 3ds Max to Mudbox to a Games engine. He said he would model his base mesh as close to what he wants in the engine as possible, and only add some details in Mudbox that doesn't change the shape of the base mesh. He would then get a normal map out of Mudbox and…
http://www.youtube.com/watch?feature=player_detailpage&v=2iB_Av5PBhI#t=102s First, I am somewhat new to texturing, and I have been learning from tutorials about the processes and such on how to make my objects have materials. But I came across this video where a young man demonstrates how to get very rich textures just by…
Ok so lets anwser some questions: 1. 20 map slots in in 3ds max: - Those 20 are just preview slots and actually 3ds max supports an unlimited number of material slots fyi ( This will never be an issue though) 2. Texturing a building exterior: - You can handle this in several ways modular or modular combined(better for…
Hello we are in need of a freelancer who can do character rigging as well as character animations in 3d.We are doing a project and have found 3d modelers,voice artists as well as vfx artists.All we need now is a rigging and animation artist who can d o3d character rigging and 3d character animations.one more thing the…
Hey guys I have to create a demo of a game I am designing. It is a platformer/puzzle game where the player switches to a "design mode" to create gadjets like The Spore creature creator orbanjo kazooie, nuts and bolts, or even fantastic contraption. Then switches back and can use the gadjet in the platformer mode. I am not…