Hey guys I have to create a demo of a game I am designing. It is a platformer/puzzle game where the player switches to a "design mode" to create gadjets like The Spore creature creator orbanjo kazooie, nuts and bolts, or even fantastic contraption. Then switches back and can use the gadjet in the platformer mode.
I am not much of a programmer but I can follow tutorials if they lay it out for me. I am a 3d artist/animator so content is not an issue. I am hoping to find something that is simple enough to use and has as little amount of programming as possible.
I am looking at ShiVa right now, and possibly Unity or Platinum arts sandbox. I have used NWN and UnRealEd editors in the past and even played with multiverse and a dabble in torque. I also found something called AntiryadGx and something called Esperient.
Anyway any help would be great I want to use this assignment as a chance to show my art skills but I also need the game to work as best I can, Oh and I will be using 3ds Max for the content.
Thanks!
Replies
Good luck.
http://area.autodesk.com/tutorials?word=unity&where=1&software=1&tutotips=&level=
If something more Actionscript-focused is to your liking, you might try the PushButton Engine. It is an engine being developed by some of the original developers of Tribes. (including one of my personal industry favorites, Jeff Tunnel) It is a heavily component-driven engine. It should do well for a platfomer, it even comes with an example for a rudimentary platfomer. (as well as the components necessary for platforming-style hit detection) I would imagine that extending it for a puzzle game wouldn't be that difficult. It uses Flex's mxml format for scene management and level set-up, and Actionscript 3.0 for designing custom components.
If you have ever used Python, you should definitely take a look at the Blender Game Engine. The Blender Game Engine features excellent support for the Bullet Physics library. Collision detection and integration with game logic are very easy to handle. This is a good solution for developing a 3D game with 2D gameplay. On the other hand, it would definitely be more bare-bones in terms of coming up with the basic rules. (Blender doesn't come with any examples for pre-built games)
http://flixel.org/
Check out the example games included, they are awesome.