Hi , my name is Hasan and I am a self taught 3D Character Artist with 6+ years of experience . My previous experience includes everything from lowpoly mobile models to creating real time AAA characters/outfits/props (HighRes/LowRes/UVs/Texturing) for games like Remnant 2 , Delta Force Hawk Ops and Forza Motorsports.…
I'm attempting another modelling challenge run by the folks over at 3dmodels, This time I'm doing a vehicle inspired by Syd Mead's sentinel 400. I'll admit I'm running short on time with this challenge, as life keeps getting in the way. But I'll see how far I can get before the Dec 4th deadline. I'm still blocking out the…
It took me 3 years to get my work to a point where i was happy enough to produce professional work. My adventure started in uni, i never knew i wanted to do 3D, i started in multimedia/web design and hated it. Switched to the 3D course with no prior knowledge of any 3D/2D programs, was a bit of a struggle at first but it…
Blue Isle Studios is looking for an exceptionally skilled 3D character artist to join our team. Your focus will be to create highly realistic, detailed characters for use in a brand new, in development title while remaining conscious of polygon limits and smart texture usage. Your skills and responsibilities would include…
Hello everyone, I have posted a new work in my portfolio. I will be glad to receive your rating and feedback :) https://www.artstation.com/artwork/3Eqx8E
Working on the hair of the creature, I tried to make some smoke effects, but I failed on the way so decided to make normal hair. First step was to create on Zbrush the high poly version of each hair strap with fibermesh. This is the result bjust before export to 3Dmax where I can fix and adjust some hairs, moreover I…
Well are you looking to make something with voxels or tileable 3d meshes? Not the same thing. If you are using voxels and voxel data you could make your assets merged from high-poly meshes. 3d-coat natively supports voxel work so if that's what you mean by voxels then that'd be good to have. Looking into sparse-voxel…
Techland, founded 1991, is the largest game developer in Poland. Our games, including Dying Light and series Dead Island and Call of Juarez, have been published globally and won millions of fans. The international success of Dead Island (more than 9 million copies sold) reinforced our position as creators of top-tier…
RappaTools3 is an advanced toolbox that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of…
Good day! The most important issue is payment - this is an indie project where, there is no financing, a payment of% of income, or a fixed price of work after the release. Briefly and on the case: Already as 5 months we are developing a remake of my mode Pure Reflex (Dota 2), for an independent game on UE 4.…