I think this model looks solid - but I completely understand reworking something until it loses all creative meaning and interest. It happens to me frequently. I don't know if there's any golden bullet answer to these kinds of creative habits, but I find I work best within parameters and deadlines. When the sky is the…
Slight update on the project since i took a break for a week Started working on the textures for the scene's assets and adjusted the lighting of the scene a little bit
I need to make some glow sprites on a max scene, and I need them to be additive. But that only blends correctly when rendering the scene. It needs to be realtime and in the viewport :( Is there a workaround?
I've recently finished this scene I've done inside Unity. It is a modular elevator shaft. I focused more on the lighting of the scene as I wanted to achieve a cinematic look. Here are some screenshots:
Gearing up for UC here so I thought that I would do a little pre-scene. I will scan the scene in later i dont have a digatal copy of it. But here is the first part of it.