Hi! My name is Paul and I am 23 years old. For 3 years I've studied at Gdańsk University of Technology majoring in Control Engineering and Robotics. My passion has always been computer games and their creation. Recently I was undergoing practical tests for 3D Generalist's position in Bohemia Interactive and Keen Software…
We are a game developer in Malaysia and love to have more talented 3D artists working with us! Do you have what it takes? Either way, try out anyway by applying to work@streamline-studios.com or apply through our official website at http://www.streamline-studios.com/ Send us your portfolio and resume now! :) Duties and…
Hello there! I'm 18 years old, live in Sweden and would like to work with 3D modelling fulltime somewhere. I've been working with game development for about 3 years now and have some experience on everything when it comes to game creation. Except programming. I pretty much do everything from idea to product. Some of the…
Hello there! I'm 18 years old, live in Sweden and would like to work with 3D modelling fulltime somewhere. I've been working with game development for about 3 years now and have some experience on everything when it comes to game creation. Except programming. I pretty much do everything from idea to product. Some of the…
Hey all! I’m putting together ideas for a short animated project about Louis Riel, focusing on his ride through the battlefield at Batoche. It’s meant to be a stylized, intense piece that highlights his bravery and faith (kind of like a historical drama, but with a lot of atmospheric lighting and contrast—thinking…
First off, sorry, this is really a noob question here! So I'm thinking as of late to change career paths and become a 3D modeller. I come from a background of 2D art, and while I had some successes as a concept artist in the past, I'm tired of the constant struggle to get job offers for it. I'm 30 already and I feel I'm…
May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com ). This video is one of a kind and focuses on demonstrating a next-gen process of creating a high quality damaged pillar using 3dsmax, Mudbox, Photoshop, and Unreal Editor 3. The DVD has been critically acclaimed by many…
I would like to get some feedback for some characters I made: They are meant for a 3D roguelike. Here's an example of how a roguelike can look: So roguelikes are games that are usually quite simplistic in their visual aesthetics. I basically want to keep the simplicity but move it to 3D. So here is what I came up with so…
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Now reading about the new AMD R9 Fury using 4 GB of the new HBM high bandwidth memory, I was wondering if there could be exeptional benefits for viewport performance or programs like Z Brush ? (3DS / Cinema 4D viewports - GPU based renderers like octane ?) The Fury has average game performance for the price range, but…