Action Mobile is hiring for a creature and character design concept artist. This is a entry level position. Please send resume and info to Buddikaman@yahoo.com. Thank you.
Working on this concept by Baldi Konijn, right now I'm working on the block out, any advice is really welcome, my objective is to make this an in-game character.
Hey everyone, Here are some characters from my game Baby Goat Billy which comes out on 4th of November, I have uploaded them to Artstation and Sketchfab as well if you want to turn them around or inspect them closely. Hope you like them! About my game: Its a deckbuilding RPG that I've been developing for over a year now,…
Doing another character model. This time by Maxime Mary https://www.artstation.com/artwork/R3zPVW. This is what I have so far. I'm still working on shaping his hands and of course he's going to have stubs for legs at the moment.
Hello everyone! I'm doing a second attempt at a human character that I want to use in my game. I would greatly appreciate some crits on how I can add more detail to the neckline area.. I'm stuck on it!
Hey guys The latest character I have been working on. These are ZBrush BPR renders, I plan on taking this through to game res. I wanted a very fabric heavy, 1970s feel to the design. Feedback and comments are welcome. Cheers
I've been working on this character for some time. I'd be great to hear some critique. There is still a lot to do on this sculpt, also I'm planning on making a horse for him. I've done research on the topic but it may not be too accurate historically.
Attempting to make a character that could be used in games. The current model is very high res (intended for cunscenes), but lower LODs will be created later. The model is in the process of being rigged, so for the moment she's unposed. The first pictures shown are how she looks at the moment. There'll also be earlier WIPs…
Hey guys, I have a problem with a custom character in UDK. I have fully scripted him in ect with new gametype blah blah but I always have the problem of him floating in the air, I found a hacky fix to this by moving it down in Max and re-exporting the mesh but doesn't seem quite right. Was wondering if it's a common…