Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
From what I have seen of the weapons we have here (all the gen1 with regular barrel, and quite old), the paint seems to chip off the scope at the top the most, not the sides. I guess that because if you are holding in and do a mega awesome army roll in the dirt (im in the air force, and think the army is stoopid), it will…
Hi I want to know how to create a button to key all my modifiers sliders. Here is my script --------- sphere pos:[0,0,0] AttribHolder = EmptyModifier() addmodifier $sphere001 AttribHolder ca = attributes Kneescale ( parameters KneescaleP rollout:KneescaleR ( slideKneeSc type:#float ui:(slideKneeSp,SlideKneeSl) footRoll…
Unreal makes it pretty easy https://dev.epicgames.com/documentation/en-us/unreal-engine/water-body-actors-in-unreal-engine I've manually created lava streams that branch and reconnect, just using extruded splines, one for each branch. Then welding the sides together where they meet side-by-side to make the main stream. The…
Doesn't look like you've done much animation on the actual weapon, but when you do, remember to animate the slide getting locked back, the person then reloads, they then need to push the slide release for it to slide forward again and to arm the pistol - this is more focused on thumb animation though. There's two ways of…
I dunno if you were maybe a little too hasty in dropping the bullpup magazine configuration! This means it's a good time to maybe spend a little more time calibrating scale. From the first couple of pics with the rounds in them, I can see that your scale is more consistent with the original machine pistol concept, which…
hello, I would like to know as to thicken from above part of the ear. the first image I I used boolean without modifier. the second image I used modifier shell but not work I will be me please help me it is low poly
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
Looks really cool, I like your lighting and use of color. One thing I think stood out to me is the graffiti, in real life i dont think there would one be one super massive perfect graffiti on one wall, maybe add some smaller tags around the other walls to make it look like many people have been to this place over time.…
Hey guys i was wondering how to do what i wrote in the title effectively like shown in this video at 5:24+ https://vimeo.com/102076943. The only way i can do it now is via extruding the face, scaling it down, subdividing it, removing the unwanted edges and then using one of Senecas scripts to make it round. Is this a…