4 - Ideas for added features - A setting for objects to occlude the ambient light coming from the sky. - I wish the legacy Toolbag 1 skies were included ! I miss the garage. And of course it would help when it comes to comparing renders between TB1 and 2. - It might be beneficial to have the materials present in the scene…
Hi, Recently I've been messing around with scripts, and now whenever I am on an active viewport and I right click max automatically crashes. I am able to right click outside of the active viewport and max won't crash. Not sure how to fix this. EDIT: think i have pintpointed it to a script that included the ribbon.
So there was a post earlier about Texture Quality by "reanix", and it got me thinking of a current issue I am having. My meshes and shading seems to look like sh*t at certain distances. I have separate channels for my light maps and nothing is overlapping all I have in this mock scene is a spot light, and I am using…
Hello, I have been working on this scene and I am trying to fix the lighting and shadows and give it a better presentation, what would be the best thing for me to do in this situation? I added a second light and it threw everything off. Right now I have a world light above the scene and colored shadow. Any critiqe or…
What I noticed is that your separate objects look awesome, like the barrel and the ramp thingy. But in the scene all of it's detail goes missing. I'm not sure if it's the compression of those jpg images (they seem to use a really crappy compression? image seem fuzzy) or if it's the lighting, but I do miss that that awesome…
I'm using (and prefer) Modo, but I have a project that requires I export from Maya. What is the right equation to get Maya to recognize my Modo FBX files at the right scale. I've tried the typical x100 and x.01 but it must be something else. I've also set both of the in-app units to "inches". Anybody know the answer to…
Hey guys, I posted this over at TheArea, but so far no luck. Thought I'd try here. I am using MAXScript to create a new quad menu for some tools and assign it to a right-click context action. I have been using this Autodesk documentation page to build this:…
Thanks guys! @ Gauss Thanks for the awesome input. After reading your crit I was TOTALLY energized and excited to push this one a lot further. I suppose I'd gotten so caught up in tweaking things around that something like this didn't even cross my mind. It's funny too because right when i posted the screenshot the plant…
So I'm trying to light my environment before panel review this coming Monday and I'm getting weird lighting on the doorway on the right. any suggestions on how to fix it? I'm using mental ray with GI and FG in this render. Render type is razterizer .
Hey fellow Polycounters, I've been having an issue in UDK. I'm working on a scene that has sexy normal maps but and it looks great in the previewer til I actually build the lighting then most of my normal detail just disappears. I'm trying to figure out why. I've tried a lot of things already. My scene has a +Dominant…