I've finished the head for my upcoming character and decided to share it before the whole thing is done. The whole process was streamed on my twitch. Feel free to join me and say hi https://www.twitch.tv/nimlot26 Also I have this mentorship program going on on my Patreon in case any of you are…
Hello I really want to learn how to create characters in zBrush, and i decided to start my learning from head. Here is my 1st sculpt, which i made today. I would be very thankfull for all advice, what i should change in my model. PS. I know that ears suck.
So I'm trying to make a base head that I could reuse as the starting point in future projects instead of sculpting from scratch each and every time. I'm definitely gonna do some more work on the eyes but what do you guys think of it at this stage?
i´m working on this head now a wile but at least i think it can be showen now I won´t use the smoothed version for the model.. just for toying with semi high poly and so the mesh-flow is still a mess.. but i will fix this later.. its still wip
I was planning on making a Faceless Void head so I need info. I saw items which using default mouth, I wanna know how do they do that? Do they just delete the upper faces and use the same UV or do they create a mouth of their own.
The top of the head looks too high and the eyes seem weird. Maybe the eyes will look better once you add lashes but the head needs to be shortened a lot.
Hello , I see that a lot of the brushed showcased in the zbrush tutrials for IMM are available in the presets , but I can't find the snakes head/body/tail ... are they somewhere or available eventually for download elsewhere?
So in an effort to try learn some proper pbr stuff, im making this head. any crits are welcome, especially pbr and material related, but also overall forms and design. thanks!