Hey Polycounters, Lately I've been experimenting with a new style of cel-shaded rendering in ZBrush. My goal is to make pieces that look like flat 2D images, when in reality they're fully 3D models. My first victims are Sokka and Aang from Avatar: TLA (Katara and Toph are next). Comments and critique are very welcome :-)…
Hey guys. My 15 year old, self taught ass has managed to get into another indie game team venture. For the, er, 4th time. Hopefully I'll be able to rock my socks off with modelling in this one. It's a COD WaW mod team who makes pretty sucsesfull maps. I came up with this idea of a heavy machine gun. I'm not really a gun…
The OC in "Geforce 5500FX OC" is over clocked? If so try turning it back to normal. I had CoD running on a Geforce4 4600TI for a VERY long time and had no issues. So you shouldn't have to to OC a 5500FX to get CoD running smooth. You say you updated your video drivers? How about rolling back to one that is older? I would…
Hello everyone, I just had to register here as soon as I found this thread via google, when I was looking for video game art books :) I sure as hell dont want to beat a dead horse (this thread is a bit old) but I love the topic, collect video game art books myself and I feel it's still a relevant topic. I have also…
so, i just started learning UDK! it's really cool but figuring out what everything does is a little daunting at times. anyway, here is something i made in about 4 days. I'm kinda happy with it so I'm gonna try and make a full fledged environment with it. If you know any place that give really good UDK tutorials them please…
but its also the nature of contrast in general, if you can make a light bright enough then even neutral light can look black, the same as a cool grey can look like a pure color when paired next to a color of negetive intensity, its all very relative. even your computer is projecting light on your monitor, even for black,…
This looks great! I do think it stood out really nicely against the cool toned dark background that you had before, I feel like it gets a little bit lost in the gradient you have right now
Ugg, so dreamy! I'd give anything to work alongside a stud like Super Ostrich. *sigh* Nice job dude, seems like a cool interview and while I'd heard a lot of those stories before, it was cool to hear them in a more fleshed out form. YOU'RE SO OLD SCHOOL. (old)
Hi! I’m a Senior 3D Character Artist with 10+ years in game development and outsourcing studios. Currently available for freelance / contract / remote full-time work. Experienced in: * AAA / AA / Indie production * Real-time characters for Unreal / Unity * Cinematic high-poly characters * Outsourcing pipelines and remote…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…