I see now, the render for the movie or cinematic trailer, the characters are high poly right? How is done that? So what maps are used for close ups cinematic trailers?
Hello there, my name is Ashley! Unlike many others on here I do not represent a team (yet: fingers crossed), however I do have a little project that I plan on growing into something larger. I don't want to bore you with too many details, but long story short I have a wee little youtube channel and after some prodding from…
Hey there Everyone! Good day. I'm asking for a bit of help with a model I'm texturing. I've been texturing for videogames for a bit. But Since I'm self taught, There are every now and then things I've never done before. I haven't find a good answer searching around the internet, so I thought I'd ask about a couple of…
Hey guys, I'm using Maya 2012 and I had a couple of questions regarding shaders: First of all, how can I produce a hologram shader like the one in this cinematic starting at roughly 1:00min in. [ame=" https://www.youtube.com/watch?v=7shAQeCHPIg"]StarCraft 2: Opening Assault on Char in 1080p - YouTube[/ame] I don't really…
[ QUOTE ] and the realtime cinematics are near jaw dropping. [/ QUOTE ] Uh.. what realtime cinematics? There are none. They may have made them in Whatever UE3 version of matinee is, but it's a .bik movie.
A hoverbike created for a student cinematic project. What do you guys think? Crits and comments are always welcome Cinematic Project Thread: http://www.polycount.com/forum/showthread.php?t=145634
the cinematic's started using the more, er, cinematic lighting during Meet The Spy; with the quality evolving over the subsequent films. In-game is still the same though. Assuming that's what you meant of course.
im also working on a cinematic upres of the mafia jinx skin in my spare time, but i dont think you can use existing riot art or submit cinematic level models for this
This project showcases a full CGI recreation of the Pagani Utopia steering wheel, modeled, textured and rendered entirely from scratch. The goal was to develop a one to one digital replica of a real world asset, a scenario that often happens in production when the client cannot provide reference models or ready to use…
I love it, i would love to work on cinematics (blur studios etc ...) more than video games. Looks like a cinematic model, really cool. EDIT: It was cool to see it's progression on CGS.