Hi everyone! This is my first topic here, so pretty excited! :smiley: Recently I've been following a great tutorial from Alex Jerjomin (which can be found here) on how to sculpt a stylized weapon. I've changed the design in a few ways so I it wouldn't be the same as in the tutorial. I've really learned a lot from it but I…
Hello world, this is my first post sharing work on polycount. I'm working on a stylized asset from an Eredan concept for this lovely potion-vial-creature. I plan to eventually lowpoly and texture this to further my learning on making game assets~ If anyone has any thoughts on how to better improve the shape or structure -…
I'm looking for 3D environment artist with experience in Stylized or Handpainted textures for upcoming mobile volleyball game. The main task is to create Handpainted textures with minor geometry fixes based on the level prototype. Your portfolio should include a job that confirms the required skills. If interested, please…
Hello, Decided to try and figure out how to do stylized textures and have quickly come to the realization that i do not completely understand the subtleties involved in this and that I am in need of some assistance in understanding this form of texturing. I have been trying to follow this tutorial I found on the polycount…
Hi :) During the last month, I started working on my first full environment as a side-project and figured it would be a good time to start posting my progress to get feedbacks and review what I've done (it's a good way to stay motivated). My goal was to learn Unreal engine and try to gather in a single art piece everything…
wow...not only have I not posted anything here in ages, but I haven't finished a personal project in what feels like forever. Here is something I actually finished up, my take on a stylized Venom. I wanted to do something quick and easy, so a decently simple character like this felt like the right call to get back into the…
Ive been working on improving my character art for sometime and I decided to have ago at doing something abit more stylized(similar to whats in DOTA or LoL) however im having trouble achieving that hand painted look. My 2d art skills are not that strong so Ive been using a substance painter workflow as opposed to doing it…
Hey guys this is my first post to this forum. I've been watching a lot of this peaky blinders TV series recently and wanted to create an environment that was similar to it in some way but with a bit of a stylized twist and look to it. The plan is to create an environment that is made up of a lot of Zbrush sculpted tileable…
Thank you for the feedback Finalhart. Panda made similar comments about the mesh being too noisy with the smaller details. I feel this piece is sitting somewhere in the middle between stylized and realistic. The proportions come across as stylized but the design and detailing feels realistic. At this stage, I am going to…
Hi everyone! This is a personal project I made in my free time to practice stylized environment art and lighting in UE4,It's based on the Towers of doom map from Heroes of the storm. I've used the in-game level as my main reference for the lighting and mood,Really enjoyed working on this scene. All the assets used here…