Hi, we're the Fantasy Strike team at Sirlin Games. Fantasy Strike is a fighting game by an ex-Street Fighter dev that's a lot easier to get into and learn than other games in the genre, so that we can bring the joys of fighting games to a wider audience. LOCATION Our team works remotely from all over the world. Working…
Phosphor Games Studio is currently seeking a talented and experienced 3D Environment Artist to work on unique and exciting upcoming titles. Applicants should be highly skilled in level construction and building of realistic models of architecture, terrain, and props for a state of the art, console real-time engine.…
3D Character Artist Runic Games is looking for a highly skilled 3D Character Artist to work on our project in development. The ideal candidate has experience modeling and texturing stylized, low to mid-poly characters with personality and a handcrafted appeal. A foundation of knowledge regarding form, color, and light for…
Wasn't sure which sub-forum this should go, so I settled on here. Anyway, I was just thinking about how amazingly difficult it is to actually become a general modeler/content creator (environment, prop, even character) in the industry. Even I have not yet really technically accomplished it per se. And yet I look at all the…
Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their ideas about game…
We are hiring (Cambridge, UK)!! http://www.runescape.com/ http://www.jagex.com/careers/jobs/ [ame="https://www.youtube.com/watch?v=ajz5Poh_giI&feature=BFa&list=UUGpr8LIrdwrEak3GuZLQPwg"]RuneScape Cinematic Trailer - YouTube[/ame] We are looking for experienced character and environment artists to help bring Runescape into…
Jo, this is pretty much exactly what seems to have taken place. I guess it's not really their fault that they're unable to execute (yes "they", the lead isn't the only art leadership problem, but I work directly with him so he effects me most) or keep up with things now, because what they were required to do in the infancy…
As per my previous post up there, this approach is specific to this employer and perhaps does extend to other outsourcing firms. Lot of variability in what constitutes a killer portfolio, and I've worked with people with considerable experience that just plain suck because their in studio experience does not translate…
hard to say.... we tried a library in my company, but maintaining it was a pain and we had to fight with some of the issues below. The whole thing is a bit easier with Alphas though, especially since you don't need to create a browser - just use xnView or some web photo gallery. Here's some obstacles you have to overcome /…
Personal opinion - your portfolio still needs a lot of cleanup and work as it is a bit over the place. So let's start with the job search and a look at the perspective from the studios. They want to know that you can deliver their style. While I am not following the stylized art style closely, I can't say that when I look…