Here´s the final model! https://www.artstation.com/artwork/58x0EO and the sketchfab link, though I still need to tweak a bit the settings, couldn´t get it to look as I wanted to, but time to take a break now :smiley: https://skfb.ly/6PCZn
26 new alphas have been added to Hard-Surface Alphas Vol.3 you can get them in both the Hard-Surface Collection and the Hard-Surface Alphas Vol.3 standalone product. DL & Preview - https://www.artstation.com/artwork/58gbzw
Ornatrix Real-time hair which I've created with Ornatrix. Hair baking in V-Ray, Arnold, Knald. This model have 2 lods. The main model tris - 27 534 Lod 1 - 14 042 Lod 2 - 5 600 You can buy this model in my Artstation store - https://www.artstation.com/artofcharly/store More renders and video…
So a formally dressed candidate for an interview automatically has less experience? And for which interview, artist, programmer, HR, management? I doubt all of them dress the same way. What is the nature of the industry? It seems totally arbitrary to me unless you mean the more stereotypical game developer dress codes…
Day 58Working on the landscape. This time I'm trying to use Gaea instead of World Machine to make height and layer maps for landscape. The hardest thing in creating an open-world environment is to make everything compatible with everything else. Grass color should match landscape color to prevent any visible borders…
Currently working on the Flow/Directional Maps with various options to cover the many possible shader setups you might have. Trending at 3rd place on Artstation after 3 weeks :) Best selling at 58th out of 13500 products! Amazing eh! Couple new screenshots, I recently added color swatch history and RGB/HSV/GREY sliders.…