Laser Scans of the Caves of Nottingham They are hunting for the burial chamber for Robin Hood! Laser Scans of the Caves of Nottingham They are hunting for the burial chamber for Robin Hood! http://bldgblog.blogspot.co.uk/2012/09/caves-of-nottingham_11.html [ame="…
I am VERY proud to introduce Layne Marie Dygert (AKA Pickle). She was born on 06-09-2007 at 10:08 PM after 36hrs of labor. We have been home for a while and everyone is doing great. It feels so weird to be away from work and a computer for so long... Stats: Weight: 06 lbs 14oz (7 lbs 3oz as of yesterday) Length: 19.00 in.
Hi, i wanted to model a game character that is a nazi soldier but i have a few questions regarding the clothing. Here's the ref http://cdn4.digitaltrends.com/wp-content/uploads/2010/09/CoD-zombies.jpg I am wondering what's the right way to model it. Should i model it in one piece and use textures to create the collars and…
http://www.engadget.com/2007/01/09/live-from-macworld-2007-steve-jobs-keynote/ WiFi internet + HD + mp3/movie playback + phone = HOT!!! I soooo want one, too bad i just got a new phone. I'll have to wait for the next set to come out that have covers for the screen. This is the device i have been wanting for a very long…
Hello guild. I was concepts in the artstation and then I found this one by Becca Hallstedt, I felt inspired so I produced it in pbr version. Art of the Week#36 Blender Nation:https://www.blendernation.com/2019/09/02/my-favourite-blender-art-on-sketchfab-2019-week-36/ Concept: https://www.artstation.com/artwork/NYGLD…
I have a question about creating Edge-distress. Okay so in this example you would just create a tilable texture for the majority of the rock wall, then would you have to make separate textures for all the rocks that are not flat 2d objects? Or would you somehow reuse the tilable texture and map the 3d rocks to it? the…
http://www.cnn.com/2004/HEALTH/12/09/hospitals.gaming.ap/index.html I find this humorous cause, a few years back, I stayed up the entire night before I had my wisdom teeth removed (all four during one surgery) and played CS (original) so I would already be tired when they gave me the gas.
Hey guys! Thanks for all the great comments, we really appreciate the feedback! Here's a quick and dirty peek into the game! [ame]http://www.youtube.com/watch?v=c3Pqfy_3lro[/ame] You can also see a new post on the website here: http://www.towerwarsgame.com/2011/09/development-sneak-peek-1/ Thanks everyone!
Some good work Colin, like AK said above, nice having the varied windows in the first model. I like the lighting with the shed piece, kinda graveyard like. The top of the walls needs fixing, but other than that good stuff.. (from an old 3d animation herts buddy, grad class '09 :D)
zerafian, looking sweet. Japhir, loving the proportion. Messing about with the mud 09 trial... Sculpted from the default primative mud head in about one and a half hours. I hate to admit it but its growing on me but still took at least twice as long as it does in ZB3. Excuse the really bad polypainting, had to mess with…