Hey Folks, That day is come. I'm ready to start my first polycount thread = ) I want make some improove for my portfolio. This vechicle basic on amazing concept from Tipa_graphic. You can see original concept art image below. I have a plan to realize this project in Unreal Engine. Now I'm on early stage and working with…
Hey Matroskin, thanks a lot for the input! Of course the mains piece of the project is the vehicle, but the thing is is that for the class I am doing this project in we are supposed to have it in engine into a sort of mini environment. And yes I for sure agree that the vehicle is better than the surroundings. I am planning…
I'm working on my portfolio and one of my personal tasks is to make a vehicle, rig it, and bring it into udk as a driveable vehicle. I finished the model, but now i'm wondering if there is any method to laying out my UV's that I might not know before I start. Should I break the vehicle up into several seperate objects and…
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hey thanks for the replies :q didnt realise you could use code from UT3 in UDK, that will help a lot. The Raptor from UT3 would be a good point to start from. I should be able to use the Raptor Code to make my own custom Vehicle class where I can adjust the movement and weapons controls accordingly? if I need to set up an…
I just finished this thing about a month or so ago and figured i'd post some shots of it up since i just got around to putting it on my site. I worked on this for 2dawngames http://www.2dawn.com, they are creating an over the top apocalyptic mad max style FPS game called ravaged running on UDK. I did all the modeling,…
Looking for a vehicle/environment artist for an upcoming iOS game. Job would entail: -Creating original concepts -Modeling/Texturing both vehicles and environments (2 vehicles, 2 environments to start) -Animation ability for vehicles is a HUGE plus -Understanding of Low Poly/Stylized game worlds and models -Experience with…
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I am pleased to share this decal pack which I created for my vehicle projects. It is very handy and useful when creating an interior for any vehicle. I hope you guys find it useful too. Happy Stamping Cheers 260 Vehicle DashBoard Icon
Bubba: Yeah its still a little too clean I think. I tried throwing some impact scars on the vehicle, you can see a couple of them but they don't break up the texture enough to make it look used I guess. I will probably work on making it dirtier, but I wanted to see how this one looked in game before I made any more…