I'm pretty sure its monthly subscription. (20$ per month) You can try this great articles by the awesome guys at 'marmoset': http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice
Best place to start is the Marmoset PBR primer: http://www.marmoset.co/toolbag/learn/pbr-practice It will explain the concepts of PBR and pretty much answers everything you will want to ask. So far as actually improving your skills at texturing itself, you really need to provide us with more information. Good questions =…
My main criticism is the texturing looks and feels more procedural than intentional or natural. The PBR metalness workflow does have some issues with the transition between metallic and non-metallic which you can see on the model, Substrate materials in UE5 does handle it much better, or the specular pbr workflow in…
Hello, I'm working on a model that has a glass piece that I wish to be see through, but I'm using the PBR-Spec-Gloss shader. Whenever I try to find out how to create glass I hear that you have to change shaders to something with alpha-blending, but the only shader I have available is PBR-Metal-Rough with alpha-blending.…
Option 1: Get UE4 its 20$ (can cancel sub) and comes with a full PBR setup Option 2: Create a PBR shader using CustomLighting slot (theres a bunch here. I think AlmightyGir posted one up)