I just thought about how a lot of the times when painting symmetrical heads I get really annoyed with having to manage mirroring a head before saving them. I've never really seen many people discuss their methods so I wanted to see how smart objects would work. I think it works pretty damn well, and was wondering if any of…
Did you try Win 8? You tell it to go right to the desktop at boot and you don't have to deal with anything Metro. It's like a streamlined Win 7 then. I've been using it since release and I had about 0 contact with anything Metro or any metro apps except for the redesigned Start screen (aka the new start button), which…
Hey everyone. I'm working on this scene for a while so I decided to post my progress. After blocking out the scene I made textures for floor, walls, and ceiling. I think I need to make some changes to tiles on floor or even replace them, because I don't know if they fit the scene. Then I made 3 biggest props on the scene:…
Lots of misinformation here. 1. It does have a second taskbar with dual monitors. 2. It has been more optimized than 7. It's a bit more peppy on my test system. 3. The sign in is ONLY if you use windows live features like app store or calendar. You can use and install system without! 4. You can still use windows picture…
Progressive pressure on the audible & visual senses is all you have and films have an edge over games because there are real people involved. This will change within the next decade because characters in games will look more realistic. Below shows the classic pattern, audio / visual and atmosphere manipulation, progressive…
I haven't heard that many people praising the XBL metro dashboard, it was sort of a breaking point with most people and it killed indie game sales on the 360. I've enjoyed my 360 but the horrible Metro update made me switch over to the slightly less horrible menu system of my PS3 when it comes to using it as a media…
[Substance Designer]: Metro Station - Material Collection I spent the last weeks working on this little material collection. I wanted to work many different textures on a single theme with common aspects. I decided to start with a metro station because of the variety of materials we can found and I'll continue to explore…
Hi there and welcome! ;)Let me introduce myself. My name is Artem Ridnyy. I am 3D props artist for mobile games in small studio. But I always wanted to try myself in environment art. I want to something bigger then just a props. Now I decided to start with a small location so as not to delay the work due to the large…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…