Hi! With "Did you accidently assign the body material to the glass mesh as well?" I meant if you assigned the wrong material to the glas mesh "Body_up_scr_low" inside Toolbag. Here I assigned the body material "Main" to it and the result is similar as in your screenshot above. For the maps export from Painter, I chose the…
I was tired of the redwax material. So here are some new materials i made, the most of the them are based on the redwax material. Materials.zip Its quiet easy to change materials or do new ones with matcap. Would be cool to see some of your materials in here.
I'd use an opaque material with an inverted fresnel effect for the glow, you could use a mask on top of it to add in wires, overlaps, and wrinkles on top of it.
I've come to the end of this project, it's about as far as I can push it with my abilities. Naturally there are things I'd change, but time is no longer on my side. Heres a few more progress pictures and the final shot at the end. This was the first initial block out of where the different materials would go. I did some…
All job positions offer hybrid assistance perks, meaning you can WFH for 2-3 days per week from the beginning! If you want to fully WFH, usually that can be achieved after trust is built between employer and employee. If you're interested, I highly encourage you to send me a message here in Polycount :) I'd be happy to get…
Vizpack: Products - Material Library VizPack: Products is a collection of over 160 materials providing a range of detailed and physically accurate shaders to cover many different needs. With a focus on product renders the materials in this collection are general purpose materials representing the clean, unblemished…
I have a problem with adding particles to my Kunkka sword. Every time I get this error message when trying to import the model: The WEARABLE ITEM model is using more than one material. Only one material is allowed for all the LODs in a model. Materials found: Material #25 Material #26 Material #27 Material #28 Material #29…
Hello When I apply the Hair Card Material on a Hair_LOD Static Mesh it disappears. The Material is working on the original Metahuman. Any help would be amazing thanks