I've been working on and off for a while now on a program for converting images to materials. Recently I figured out some convenience issues and now seems like a good time to promoting it a bit. You can download a 30 day free trial at http://www.boundingboxsoftware.com/materialize/
Here are some materials I made with images from textures.com and texturelib.com
Looks way better than crazybump, but I assume unlike crazybump it's not using a floating licence system where same licence can be used on multiple workstations just not at the same time?
Looks way better than crazybump, but I assume unlike crazybump it's not using a floating licence system where same licence can be used on multiple workstations just not at the same time?
You can use it on multiple machines, there is a timeout on the personal license of 30 min. So 30 min after your last use, you can use the same email and key on a different machine. The pro license has a timeout of 5 min. I could have an allowance of 2 machines at the same time though, or some other arrangement if people would prefer.
Hey man, it looks cool, but does it have anything to offer that Allego's Bitmap2Material doesn't? It's not immediately obvious just looking at those screens.
Yeah, it's running so slow for my rig that it's crashed it a couple times now.
Any idea on why this would be happening?
My first thought is graphics ram with all the uncompressed textures flying around. What are the specs on your machines? Operating system, cpu, ram, graphics card and graphics ram.
Hey man, it looks cool, but does it have anything to offer that Allego's Bitmap2Material doesn't? It's not immediately obvious just looking at those screens.
It's probably pretty similar, I haven't tried b2m but it looks good as well. The main advantage would be the price, $30 vs $100 last I checked.
Wow, I've just tried it, and it is, by far, the best photo to textures software I've used. I've been quite fond of NDO2 and Bitmap2Material, but not all of the diffuse photos worked well. But this app just blew me by it's ease of use and the way it handled couple files, that weren't good material. I'm buying right after the trial. Thanks for sharing!
Squirrelyjones, fantastic idea using a picker to determine heightmap and then generate normal from that and so on. What would the workflow be if you had to go back to the file, for example you dial in a tiling texture, save the various maps into Photoshop, then import into Unreal. What would the round trip look like if you wanted to make edits, a problem I always run into in Knald is once I close the program I can't go back and make edits to the last texture I worked on because all my slider bar settings have now been lost.
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I'll be sure to try it out
You can use it on multiple machines, there is a timeout on the personal license of 30 min. So 30 min after your last use, you can use the same email and key on a different machine. The pro license has a timeout of 5 min. I could have an allowance of 2 machines at the same time though, or some other arrangement if people would prefer.
thanks for sharing!
The ui looks like unity
Any idea on why this would be happening?
It's probably pretty similar, I haven't tried b2m but it looks good as well. The main advantage would be the price, $30 vs $100 last I checked.
CPU: i7 2600
GPU: GTX 970
RAM: 16gb
I open the program and get a black screen on it. Then it starts chugging and things start crashing.
Is there a generate all maps option?
Can you save/load presets?