Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Hey y'all, I have finally published my work but still feel like it could use some more iterations before I let it go. I'll post some images below: In this project, I also created With artwork lended to me by a friend, I also made an alternative skin: The plan is to gather feedback and re-render all of the shots in marmoset…
Hi everyone, I need your help to hopefully find the tools and learning material I'm looking for. So, despite I already know how to use 3ds Max, given its exorbitant cost and mine being simply an hobby with 0 income, I've decided I should learn Blender instead. The problem is two-fold because I also need a free or one-time…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
I managed to figure out the solution to both issues! The warnings seem to have been caused by trying to declare and set both arrays before the first for loop. I reordered things a bit and now it runs without any problems. As for the slowdown, there was actually nothing wrong with the script - it was due to the viewport…
Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
This is why side-effects make stuff hard :smile: You're iterating over an array and modifying that array at the same time. Either collect a new array as you go instead of deleting from you working set, or iterate backwards (i.e. for i = prueba1.count to 1 by -1 do (local TheName = prueba1[i] ...).
This is a collection of weapons and prop assets I made while I was on spring break. I would like feedback for them while moving forward, or any tips that anyone can share with me when going through this process. Sharing any videos to help me improve is a plus, Just really looking for any feedback on them. To help everyone…
Hey guys. I just wanted to create a thread as a guide for anyone who's been approached to work on a Ticket item and is wondering about how to deal with such offers. Hopefully this guide will help you avoid common mistakes and set realistic expectations as to what you might get out of offering your item/items as ticket…